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| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_SHOOTINGSTAR.png]]<br>
| | | [[Image:SI_SHOOTINGSTAR.png]]<br> |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| | | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact. |
| |} | | |} |
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| <br> | | <br> |
| == Skill Information == | | == Skill Information == |
| {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| {{!}}-
| | |- style="background:#99CCFF" |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Skill<br>Level'''
| | ! rowspan=3 | Skill Level !! rowspan=3 | LevelRequired !! rowspan=3 | Damage (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Level<br>Required'''
| | |- style="background:#99CCFF" |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Damage<br>(Magical)'''
| | ! colspan=2 | Normal !! colspan=2 | Awaken |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
| | |- style="background:#99CCFF" |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''
| | ! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Normal'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Awaken'''
| |
| {{!}}-
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Normal'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Awaken'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Splash'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Splash'''
| |
| {{!}}-
| |
| | 1 || rowspan="2" | 40
| |
| {{!}} align=center {{!}} 330%
| |
| {{!}} align=center rowspan=20 {{!}} 12
| |
| {{!}} align=center rowspan=20 {{!}} 15
| |
| {{!}} align=center rowspan=20 {{!}} 12
| |
| {{!}} align=center rowspan=20 {{!}} 12
| |
| {{!}} align=center rowspan=20 {{!}} 15
| |
| {{!}} align=center rowspan=20 {{!}} 15
| |
| {{!}} align=center rowspan=20 {{!}} 3
| |
| {{!}} align=center rowspan=20 {{!}} 300
| |
| {{!}} align=center rowspan=20 {{!}} 21 Seconds
| |
| |- | | |- |
| | 2 || 341% | | | align="left" | 1 || rowspan="2" | 40 || 330% || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 12 || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 15 || rowspan="13" | 3 || rowspan="13" | 300 || rowspan="13" | 21 Seconds |
| |- | | |- |
| | 3 || 41 || 351% | | | align="left" | 2 || 341% |
| |- | | |- |
| | 4 || 44 || 362% | | | align="left" | 3 || 41 || 351% |
| |- | | |- |
| | 5 || 47 || 373% | | | align="left" | 4 || 44 || 362% |
| |- | | |- |
| | 6 || 50 || 384% | | | align="left" | 5 || 47 || 373% |
| |- | | |- |
| | 7 || 53 || 394% | | | align="left" | 6 || 50 || 384% |
| |- | | |- |
| | 8 || 56 || 405% | | | align="left" | 7 || 53 || 394% |
| |- | | |- |
| | 9 || 59 || 416% | | | align="left" | 8 || 56 || 405% |
| |- | | |- |
| | 10 || 62 || 427% | | | align="left" | 9 || 59 || 416% |
| |- | | |- |
| | 11 || 65 || 437% | | | align="left" | 10 || 62 || 427% |
| |- | | |- |
| | 12 || 68 || 448% | | | align="left" | 11 || 65 || 437% |
| |- | | |- |
| | 13 || 71 || 459% | | | align="left" | 12 || 68 || 448% |
| | |- |
| | | align="left" | 13 || 71 || 459% |
| |} | | |} |
| <br> | | <br> |
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| *Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | | *Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). |
| *This skill inflicts damage separate from the user's combo/technique score: Shells damage. | | *This skill inflicts damage separate from the user's combo/technique score: Shells damage. |
| *Unlike [[Dread Chase]] , '''shooting Star''' does not attack the nearest foe, instead it attacks random foes if there are more than 1 foe. | | *In a situation where there is more then 1 target, the missiles does not attack the nearest foe, instead it homes in on random targets. |
| | <br> |
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| |
|
| == Updates == | | == Updates == |
| * 6/30/2011 KR | | *06/30/2011 KR |
| ** Removed skill requirement: [[Heavy Railgun]] | | **Removed skill requirement: [[Heavy Railgun]] |
| * 7/28/2011 KR | | *07/28/2011 KR |
| ** Slightly increased MP regeneration rate. | | **Slightly increased MP regeneration rate. |
| | <br> |
|
| |
|
| <br>
| |
| {{SGSkillsKR}} | | {{SGSkillsKR}} |
| [[Category:Chung_Skills]] | | |
| | [[Category:Shooting_Guardian_Skills]] |