Nasod Armor Mode - Overlimit: Difference between revisions

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(Undo revision 153438 by AJDOH (talk) Pay attention to the description ~.~)
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**Do note that this does not negate stun, flattened or power stun.
**Do note that this does not negate stun, flattened or power stun.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
*For some odd reason, If you use a skill in DP mode, its cooldown time is doubled, most likely due to this, Time Tracer's only passive.
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{{TTracerSkills}}
{{TTracerSkills}}