Giga Stream: Difference between revisions

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<div style="float: right;">{{#ev:youtube|t3JsHKZh0PM|300}}</div>
<div style="float: right;">{{#ev:youtube|t3JsHKZh0PM|300}}</div>
== Description<br>  ==
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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Code Electra|Master=5|SP=65|Skill=Particle Ray|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
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<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>65 SP</center>
| <center>[[Particle Ray]]</center>
|}
 


== Skill Information ==
== Skill Information ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" colspan="2" | Magic Damage
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Range
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:" scope="col" colspan="2" | Magic Damage 
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Range
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Beam Diameter Increase
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Beam Diameter Increase
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Damage Increase
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Damage Increase
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | CD<br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | MP Usage
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | MP
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Cooldown
|-
|-
! style="border-style: solid; border-width: 1px; background-color:" | Normal
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Normal
! style="border-style: solid; border-width: 1px; background-color:" | Awakened
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Awakened
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | Normal/Amplify Mode - 10 hits<br>Spectrum Mode - 30 hits
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 3000
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" | 120%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | Normal/Amplify Mode - 10 hits<br>Spectrum Mode - 30 hits
| align="center" style="border-style: solid; border-width: 1px;" | 185%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 3000
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 400%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 400%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 100%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 100%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 30
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 300
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30 Seconds
 
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 144%
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" | 222%
| align="center" style="border-style: solid; border-width: 1px;" |  
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 169%
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" | 259%
| align="center" style="border-style: solid; border-width: 1px;" |  
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 193%
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" | 296%
| align="center" style="border-style: solid; border-width: 1px;" |  
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 229%  
| align="center" style="border-style: solid; border-width: 1px;" | 190%
| align="center" style="border-style: solid; border-width: 1px;" | 359%
| align="center" style="border-style: solid; border-width: 1px;" | 292%
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| align="center" style="border-style: solid; border-width: 1px;" | 265%
| align="center" style="border-style: solid; border-width: 1px;" | 407%
|}
|}


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**The force field will be sustained for a while and can be made use of to amplify other beams.
**The force field will be sustained for a while and can be made use of to amplify other beams.
*The effects of the beam are not amplified until it passes through the force field(s), so it is recommended that you distance yourself accordingly for maximum effectiveness.
*The effects of the beam are not amplified until it passes through the force field(s), so it is recommended that you distance yourself accordingly for maximum effectiveness.
*Using this skill on a stoic oppenent at point-blank range limits your damage potential substantially.  
*Using this skill on a stoic oppenent at point-blank range limits your damage potential substantially.
*After the 29 March kr Patch, the damage decreased from 229% to 190%(Awaken 359% to 292%)


{{CLSkills}}  
{{CLSkills}}  


[[Category:Code_Electra_Skills]]
[[Category:Code_Electra_Skills]]