Impact Hammer: Difference between revisions
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*A good skill to start and continue combos as the range is big. | *A good skill to start and continue combos as the range is big. | ||
*Can also be used to hit air targets as the swing hits 90 degrees. | *Can also be used to hit air targets as the swing hits 90 degrees. | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo. | |||
*Sounds like Edge Hammer. | *Sounds like Edge Hammer. | ||
{{DWSkills}} | {{DWSkills}} |