Reload Mastery: Difference between revisions

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| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Extra Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Extra Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Reloading When Hit (PVP Chance)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Cooldown'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 10%
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| style="border-style: solid; border-width: 1px;" rowspan="5" | +1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | +1
| style="border-style: solid; border-width: 1px;" | 10%(5%)
| align="center" style="border-style: solid; border-width: 1px;" | 10%(5%)
| style="border-style: solid; border-width: 1px;" rowspan="5" | 2 seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 2 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 20%
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| style="border-style: solid; border-width: 1px;" | 15%(7.5%)
| align="center" style="border-style: solid; border-width: 1px;" | 15%(7.5%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| style="border-style: solid; border-width: 1px;" | 20%(10%)
| align="center" style="border-style: solid; border-width: 1px;" | 20%(10%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 40%
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| style="border-style: solid; border-width: 1px;" | 25%(12.5%)
| align="center" style="border-style: solid; border-width: 1px;" | 25%(12.5%)
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 50%
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| style="border-style: solid; border-width: 1px;" | 30%(15%)
| align="center" style="border-style: solid; border-width: 1px;" | 30%(15%)
|}
|}


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== Tips and Details ==
== Tips and Details ==
*Will only have a chance of reloading when the hit is affected by the cooldown.
*Will only have a chance of reloading when the hit is affected by the cooldown.
== Trivia ==
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree.


{{ShgSkills}}
{{ShgSkills}}