Magic Knight: Difference between revisions
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(→Additional Combos: Removed redundant "Fireball -> Rune" text. Cleaned everything up, moved the mislabeled >>ZZZ to the >>ZZX combo with proper explanation. It's the same situation as the >>^XXX combo on SK/LK.) |
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| [[Image:Mk1.png]] | | [[Image:Mk1.png]] | ||
| '''Forceful Slash''' | | '''Forceful Slash (NA Only)''' | ||
Slash once more after doing the standard {{CDR}}{{CZ}}{{CZ}} combo. The last swing knocks back enemies a distance. | Slash once more after doing the standard {{CDR}}{{CZ}}{{CZ}} combo. The last swing knocks back enemies a distance. | ||
* | *''Post KR 07/23/2015 patch:'' | ||
**Combo removed. | |||
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{{CDR}} <br> | {{CDR}} <br> | ||
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[[Image:Mk2.png]] | [[Image:Mk2.png]]<br>[[Image:Mk5.png]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/ | Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | ||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Lesser delay after shooting fireball | **Lesser delay after shooting fireball. | ||
**Shorter dash distance on {{CX}} command. | **Shorter dash distance on {{CX}} command. | ||
*''Post KR 07/23/2015 patch:'' | |||
**Image mistakenly showcases [[Rune Slayer]]'s new {{CDR}}{{CZ}}{{CZ}}{{CZ}} combo, but the text displayed still mentions the correct combo. Despite this, [[Magic Knight]] is still able to do the [[Rune Slayer]] combo, which is likely unintentional. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CViZ}} 120% Phy. Damage <br> | {{CViZ}} 120% Phy. Damage (181% Phy. Damage)<br> | ||
{{CViZ}} 160% Phy. Damage <br> | {{CViZ}} 160% Phy. Damage (219% Phy. Damage)<br> | ||
{{CDeX}} 280% Mag. Damage | {{CDeX}} 280% Mag. Damage (??% Mag. Damage) | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CDeX}} 200% Phy. Damage <br> | {{CDeX}} 200% Phy. Damage (313% Phy. Damage)<br> | ||
{{CDeZ}} 270% Mag. Damage | {{CDeZ}} 270% Mag. Damage (??% Mag. Damage) | ||
|- | |- | ||
| [[Image:Mk4.png]] | | [[Image:Mk4.png]] | ||
| '''Fire Burst''' | | '''Fire Burst (KR Only)''' | ||
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed | After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. | ||
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{{CDeX}} | {{CDeX}} 301% Phy. Damage <br> | ||
{{CDeZ}} ??% Mag. Damage <br> | {{CDeZ}} ??% Mag. Damage <br> | ||
{{CDeZ}} ??% Mag. Damage | {{CDeZ}} ??% Mag. Damage | ||
|- | |- | ||
| [[Image:Mk6.png]] | | [[Image:Mk6.png]] | ||
| '''Flame Blade''' | | '''Flame Blade (KR Only)''' | ||
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage. | After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage. | ||
*Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | |||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CViZ}} 180% Phy. Damage <br> | ||
{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2<br> | {{CViX}}/{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2<br> | ||
{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2 | {{CViX}}/{{CDeX}} ??% Phy. Damage + ??% Mag. Damage x2 | ||
|} | |} | ||
<br> | <br> |