Template:SkillText: Difference between revisions
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| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects|Bleed]]. | *Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects/Bleed|[Bleed]]]. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| Western Fire= | | Western Fire= | ||
<font color="FFCC00">'''Western Fire'''</font> | <font color="FFCC00">'''Western Fire'''</font> | ||
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]] | *Pierces all enemies and has a 33% chance of inflicting [[Status Effects/Bleed|[Bleed]]] | ||
*When hit from behind, skill can be used. (Super Armor when used) | *When hit from behind, skill can be used. (Super Armor when used) | ||
*If activated when hit from behind, cooldown is doubled. | *If activated when hit from behind, cooldown is doubled. | ||
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<font color="FFCC00">'''M18A1 Claymore'''</font> | <font color="FFCC00">'''M18A1 Claymore'''</font> | ||
*Can remote detonate using skill key. | *Can remote detonate using skill key. | ||
*Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets. | *Explodes by itself after 15s with more damage. Chance of giving [[Status Effects/Bleed|[Bleed]]] debuff to hit targets. | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | <font color="FFCC00">'''Robot Detonation Reaction Skill'''</font> | ||
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| Fessel Heilig = | | Fessel Heilig = | ||
<font color="FFC000">'''Gleipnir'''</font> | <font color="FFC000">'''Gleipnir'''</font> | ||
*Hit targets are inflicted with | *Hit targets are inflicted with [[Status Effects/Holy Shackle|[Holy Shackle]]]. | ||
*HP is equal to 20% of the caster's maximum HP (half in PvP). | *HP is equal to 20% of the caster's maximum HP (half in PvP). | ||
*Dissappears when its HP reaches 0 or when the duration is over. | *Dissappears when its HP reaches 0 or when the duration is over. | ||
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| IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = [[Status Effects|Bleed]]'s effect increased. | | SwordShield = [[Status Effects/Bleed|[Bleed]]]'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire | | MortalBlow = Range is increased by 1.3 times {{*}}The shooting rocks leave a trail of fire | ||
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*Skill action speed increased by 1.3 times. | *Skill action speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP consumption decreased by 2. | | GatlingGun = While standby, MP consumption decreased by 2. | ||
*On successful hit, has a 5% chance of inflicting | *On successful hit, has a 5% chance of inflicting [[Status Effects/Bleed|[Bleed]]]. | ||
| Flamethrower = '''Burn''' debuff damage is increased. | | Flamethrower = '''Burn''' debuff damage is increased. | ||
*'''Burn''' debuff duration is increased. | *'''Burn''' debuff duration is increased. |