Fantasy Impromptu - 2nd Movement: Difference between revisions

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*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
**Some targets, noteably [[4-X|Alterasia Type_H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
**Some targets, notably [[4-X|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
*With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage.
*With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage.
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