Template:SkillText: Difference between revisions
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| EnchantHand = Hitstun time increased and cast speed increased. | | EnchantHand = Hitstun time increased and cast speed increased. | ||
| XCrash = Recover 30% MP on failed hit. | | XCrash = Recover 30% MP on failed hit. | ||
| PowerBomb = Inflicts a debuff for 5 seconds. (-15% ???) | |||
| HellfireGatling = Give an increase in Maximize for a short time. | | HellfireGatling = Give an increase in Maximize for a short time. | ||
| IgnitionCrow = Cast speed increased. | | IgnitionCrow = Cast speed increased. | ||
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| SpaceWrench= First hit damage increased. | | SpaceWrench= First hit damage increased. | ||
| ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time. | ||
| RiseonPride= High Voltage Current damage increased by 1.2 times. | |||
| ParticleRay= Can be adjusted while skill key is pressed. | | ParticleRay= Can be adjusted while skill key is pressed. | ||
| ThousandStar= Shock Balls pierce once on mass release. | | ThousandStar= Shock Balls pierce once on mass release. | ||
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| Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%. | ||
| DelayedExplosion = Homing range increased by 1.5 times. | | DelayedExplosion = Homing range increased by 1.5 times. | ||
| ForceField = Force Field inflicts a debuff for 3 seconds. | |||
| SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | ||
| StardustShower =Ignores guard | | StardustShower =Ignores guard | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%. | |||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | |||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
| NeilSniping = Recover 37 MP for each remaining shot. | | NeilSniping = Recover 37 MP for each remaining shot. |