Freiturnier: Difference between revisions
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*The standard 20% damage increase from Awakening Mode. | *The standard 20% damage increase from Awakening Mode. | ||
*Infinite cannonball supply (Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected) | *Infinite cannonball supply (Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected) | ||
*[[Berserker's Strength]] for [[Comet Crusader]] increases Physical Damage, Maximum HP, and Maximum MP. | *[[Berserker's Strength]] for [[Comet Crusader]] increases Physical Damage, Maximum HP, and Maximum MP based on the number of beads used to Awaken. | ||
*[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills. | *[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills. | ||
*[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output). | *[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output). |