Impact Detonation/ModA: Difference between revisions
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! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball | ! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball | ||
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| align="left" | 99 || 151% || 291% || 1 || | | align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 80 MP || 9 Seconds | ||
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== Tips and Details == | |||
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage. | |||
**With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage. | |||
*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | |||
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | |||
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*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | |||
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge. | |||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool. | |||
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does. | |||
== Updates == | == Updates == |