Super Laby Bomb/ModA: Difference between revisions
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! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration | ! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration | ||
|- | |- | ||
| align="left" | 99 || | | align="left" | 99 || 993% || 12 || 2 || 3% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds | ||
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! Critical Damage Increase<br>(Per SP Spent) | ! Critical Damage Increase<br>(Per SP Spent) | ||
|- | |- | ||
| align="left" | 99 || | | align="left" | 99 || 239% || 1.5% | ||
|} | |} | ||
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*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]]. | *The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]]. | ||
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location. | **Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location. | ||
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: ( | *On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (993*4)}}}} to {{formatnum:{{#expr: (993*6)}}}}% ({{formatnum:{{#expr: (239*4)}}}} to {{formatnum:{{#expr: (239*6)}}}}% in PvP) Physical Damage. | ||
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: ( | **With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (993*4)*1.44}}}} to {{formatnum:{{#expr: (993*6)*1.44}}}}% ({{formatnum:{{#expr: (239*4)*1.44}}}} to {{formatnum:{{#expr: (239*6)*1.44}}}}% in PvP) Physical Damage. | ||
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: ( | *If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (993*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (993*12*2)*1.44}}}}% with the '''Heavy''' trait). | ||
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*12/13/2018 KR | *12/13/2018 KR | ||
**MP Gain per hit reduced | **MP Gain per hit reduced | ||
**Damage decreased | |||
*12/27/2018 KR | |||
**Damage decreased | **Damage decreased | ||
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