Awakening Mode: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Without any stats invested in the Awakening Charge Speed stat, one Awakening Bead can be charged by performing 100 hits or being attacked with 50 hits. | *Without any stats invested in the Awakening Charge Speed stat, one Awakening Bead can be charged by performing 100 hits or being attacked with 50 hits. | ||
*Most characters have a delay when awakening that freezes the screen (around 0.7 secs.), which can be used to gain an advantage in combat. | *Most characters (except [[Laby]]) have a delay when awakening that freezes the screen (around 0.7 secs.), which can be used to gain an advantage in combat. | ||
**When awakening on a [[Mount System|Mount]], there is no delay whatsoever, making it instantaneous. | **When awakening on a [[Mount System|Mount]], there is no delay whatsoever, making it instantaneous, but you still can't move for certain duration. | ||
*Previously, awakening just before transitioning into another area in a dungeon, would result in your beads being consumed, and awakening not activating. This was later fixed, as your awakening will activate accordingly once the next area finishes loading. | *Previously, awakening just before transitioning into another area in a dungeon, would result in your beads being consumed, and awakening not activating. This was later fixed, as your awakening will activate accordingly once the next area finishes loading. | ||
**Awakening can still be interrupted on rare occasions, either by being attacked or scripted events. | **Awakening can still be interrupted on rare occasions, either by being attacked or scripted events. |