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{{Languages|PvP}}
{{Languages|PvP}}
'''''PvP (Player vs. Player)''''' is a feature of Elsword that allows players to battle each other.<br>
'''''PvP (Player vs. Player)''''' is a feature of Elsword that allows players to battle each other.
== Sparring ==
== Sparring ==
[[Image:SparringLobby.jpeg|thumb|Sparring Lobby]] <br>
[[Image:SparringLobby.jpeg|thumb|Sparring Lobby]]
Sparring can be accessed by talking to [[Camilla]], the PvP NPC who appears in every town, and choosing the Sparring option. This will take you to the Sparring Lobby.<br>
Sparring is a PvP mode which allows you to spar against other players freely with custom settings across multiple match types. Matches that take place in sparring have no effect whatsoever on your PvP Rank, Rank Points (RP), or Arena Points (AP). You can access the sparring lobby by talking to [[Camilla]] in any town, and selecting the 'Sparring' option. Once you are in the lobby, you can select a room to enter or spectate, as well as create your own sparring room for others to join.
Matches in the Sparring Lobby have no effect on your Rank, Rank Points (RP), and neither award nor subtract Arena Points (AP). Consequently, you also cannot gain your rank from Sparring matches.<br>
[[Image:CreatingRoom.jpeg|thumb|Creating a room]]
In the Sparring Lobby, you can either create or join a Sparring Room. Each room can have a maximum of 8 players in it at once, with up to 4 players on each team. When creating a room, there are several settings you can adjust to customize the fights in the room. <br><br>
[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]
[[Image:CreatingRoom.jpeg|thumb|Creating a room]] <br><br>
[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]<br>


=== Channel ===
=== Channel ===
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*''Practice Channel:'' As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. Stat normalization '''DOES NOT''' occur in this channel.<br>
*''Practice Channel:'' As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. Stat normalization '''DOES NOT''' occur in this channel.<br>
*''Free Channel:'' Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.<br>
*''Free Channel:'' Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.<br>
*''Competition Channel:'' Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown. Note: During the NA Winter League Tournament, GM Skillz said in a forum post that the normalizations in the Competition Channel were equivalent to the ones in Sparring. Whether or not this is true is unconfirmed. <br>
*''Competition Channel:'' Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown. Note: During the NA Winter League Tournament, GM Skillz said in a forum post that the normalizations in the Competition Channel were equivalent to the ones in Sparring. Whether or not this is true is unconfirmed.<br>


=== Match Type ===
=== Match Type ===
*''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.<br>
*''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Practice Channel.<br>
*''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
*''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
*''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Wall]].
*''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Wall]].
*''Winner Match:'' A tag-team like 1v1 mode where players are substituted with the next player on a given team when they die. Only available maps in this mode are Ash Covered Arena and Room of Greed.
*''Winner Match:'' A tag-team like 1v1 mode where players are substituted with the next player on a given team when they die. Only available maps in this mode are Ash Covered Arena and Room of Greed.
*''[[Brawl Mode]]:'' A battle mode where various buffs, debuffs, and miscellaneous abilities are handed to players through items.<br><br>
*''[[Brawl Mode]]:'' A battle mode where various buffs, debuffs, and miscellaneous abilities are handed to players through items.
*''2 vs 2 PvP League:'' A 2 vs 2 team battle mode which adheres to the rules and settings of official tournament matches.


=== Item Rules ===
=== Item Rules ===
*''Item Mode:'' Allows random items to appear on the battlefield which can change the tide of the battle.<br>
*''Item Mode:'' Allows random items to appear on the battlefield which can change the tide of the battle.<br>
*''Power Mode:'' Disables random items from appearing.<br>
*''Power Mode:'' Disables random items from appearing.<br>
NOTE: Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.
NOTE: Survival rooms can only be played in Item mode, while Wnner Match and 2 vs 2 PvP League can only be played in Power mode.


=== Miscellaneous Options===
=== Miscellaneous Options===
[[Image:MapSelect.jpeg|thumb|Map select]]
*''Room Name:'' Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen. <br>
*''Room Name:'' Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen. <br>
*''Apply Stats:'' Gives you the option to enable or disable certain stat effects for your sparring room. You can individually choose to disable Titles, ERP Lvl, and Equipment Stats.<br>
*''Playtime:'' Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.<br>
*''Playtime:'' Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.<br>
*''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
*''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
*''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
*''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
*''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
*''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
*''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
*''Spectator Mode:'' Enables players to spectate the match without directly participating in the match. This option is unchecked by default, and can be enabled by clicking the checkbox on the room creation window. Rooms with spectator mood enable will have an eye icon on them, which you can click on in order to start spectating.<3>
[[Image:MapSelect.jpeg|thumb|Map select]]<br>
*''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.


== Arena ==
== Arena ==