Carpet Bombing/ModA: Difference between revisions

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== Tips and Details ==  
== Tips and Details ==  
*The portal spits out six waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
*The portal spits out six waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
**Portal will spawn submissiles every 0.3 second and also travel along curve path. Portal persist for 3 seconds. Spawn 10 waves of submissiles in total.  
**The portal will spawn submissiles every 0.3 seconds and also travel along curved paths. The portal will persist up to 3 seconds, spawning a total of 10 waves.  
**Submissiles affected by gravity and fall to the ground and have lifetime about 1 second. Result to ineffective on dealing with flying monsters. Using this skill on highground is advised.  
*The submissiles are affected by gravity, making it ineffective against airborne targets. Using this skill from a high platform is advised.  
*Training Dummy receive 15-20 hits vary from initial distance (average 16 hits). Using skill at point blank is not advised since it takes 0.3 seconds before first submissile wave to spawn, result to deal less hits (9 hits).   
*The Training Monkey can receive 15-20 hits, depending on its initial distance, averaging 16 hits. Using skill at point-blank is not advised since it takes 0.3 seconds before the first submissile wave spawns, resulting in fewer hits (9 hits).   
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