Carpet Bombing/ModA: Difference between revisions

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! Cannon Strike !! Submissile Explosion !! Cannon Strike !! Submissile Explosion || Extra
! Cannon Strike !! Submissile Explosion !! Cannon Strike !! Submissile Explosion || Extra
|-
|-
| align="left" | 99 || 205% || 690% || 1 || 60 ~ 100 || 3 ~ 6 || 300 MP || 22 Seconds
| align="left" | 99 || 205% || 690% || 1 || 84 ~ 140 || 3 ~ 6 || 300 MP || 22 Seconds
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy !! Normal !! Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: }}}}% || {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 690*16}}}}% || {{formatnum:{{#expr: 690*140}}}}% || {{formatnum:{{#expr: 235*16*1.44}}}}% || {{formatnum:{{#expr: 235*140*1.44}}}}%
| {{formatnum:{{#expr: }}}}% || {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 690*16*1.2*1.3}}}}% || {{formatnum:{{#expr: 690*140*1.2*1.3}}}}% || {{formatnum:{{#expr: 235*16*1.44*1.2*1.3}}}}% || {{formatnum:{{#expr: 235*140*1.44*1.2*1.3}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: }}}}% || {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 235*16}}}}% || {{formatnum:{{#expr: 235*140}}}}% || {{formatnum:{{#expr: 690*16*1.44}}}}% || {{formatnum:{{#expr: 690*140*1.44}}}}%
| {{formatnum:{{#expr: }}}}% || {{formatnum:{{#expr: }}}}%
| {{formatnum:{{#expr: 235*16*1.2*1.3}}}}% || {{formatnum:{{#expr: 235*140*1.2*1.3}}}}% || {{formatnum:{{#expr: 235*16*1.44*1.2*1.3}}}}% || {{formatnum:{{#expr: 235*140*1.44*1.2*1.3}}}}%
|}
|}
*With 6 Cannonballs.
*With 6 Cannonballs.
*Average hits is 16 hits on a stationary target.
<br>
<br>


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== Tips and Details ==  
== Tips and Details ==  
*The portal spits out ten waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
*The portal spits out fourteen waves of 3 to 5 submissiles per side based on ammo usage. With no ammo, it will produce 3 to the left and 3 to the right per wave. With 6 ammo, it produces 5 to the left and 5 to the right per wave.
**The portal will spawn submissiles every 0.3 seconds and also travel along curved paths. The portal will persist up to 3 seconds, spawning a total of 10 waves.  
*The submissiles are affected by gravity, making it ineffective against airborne targets. Using this skill from a high platform is advised.  
*The submissiles are affected by gravity, making it ineffective against airborne targets. Using this skill from a high platform is advised.  
*The Training Monkey can receive 15-20 hits, depending on its initial distance, averaging 16 hits. Using skill at point-blank is not advised since it takes 0.3 seconds before the first submissile wave spawns, resulting in fewer hits (9 hits).   
*The Training Monkey can receive 15-20 hits, depending on its initial distance, averaging 16 hits. Using skill at point-blank is not advised since it takes 0.3 seconds before the first submissile wave spawns, resulting in fewer hits (9 hits).