Rolly Rolly: Difference between revisions
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! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: (283* | | {{formatnum:{{#expr: (283*6)}}}}% || {{formatnum:{{#expr: (283*34)}}}}% | ||
| {{formatnum:{{#expr: (283*0.8*12)}}}}% || {{formatnum:{{#expr: (283*0.8*68)}}}}% | | {{formatnum:{{#expr: (283*0.8*12)}}}}% || {{formatnum:{{#expr: (283*0.8*68)}}}}% | ||
| {{formatnum:{{#expr: (282* | | {{formatnum:{{#expr: (282*6)}}}}% || {{formatnum:{{#expr: (282*34)}}}}% | ||
| {{formatnum:{{#expr: (282*0.8*12)}}}}% || {{formatnum:{{#expr: (282*0.8*68)}}}}% | | {{formatnum:{{#expr: (282*0.8*12)}}}}% || {{formatnum:{{#expr: (282*0.8*68)}}}}% | ||
|} | |} | ||
*Average hit count is 6 hits | *Average hit count is 6 hits normally or 12 with the '''Useful''' trait. | ||
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== Tips and Details == | == Tips and Details == | ||
*The projectile summoned by this skill does not follow curves nor stop at walls and will also ignore platforms and just bounce in midair at the height it was casted from. | *The projectile summoned by this skill does not follow curves nor stop at walls and will also ignore platforms and just bounce in midair at the height it was casted from. | ||
*At '''[Enhanced]''', the skill travels extremely far, making maximum hit count impossible on all but a single enemy, [[L3-1|Giant Draugr]] during | *At '''[Enhanced]''', the skill travels extremely far, making maximum hit count impossible on all but a single enemy, [[L3-1|Giant Draugr]] during its '''Swim''' attack, requiring extremely precise timing to land all hits as the skill travels along with the boss. In most normal cases, enemies will take around 5 to 7 hits from the projectile as it passes by them (or 11 to 14 hits with '''Useful'''). | ||
*This skill does not normally push enemies a lot, but '''Lowe''' in free training is pushed enough so that he is within the skill during its full length. | *This skill does not normally push enemies a lot, but '''Lowe''' in free training is pushed enough so that he is within the skill during its full length. | ||
**However, with the '''Useful''' trait, he ends up being pushed too fast | **However, with the '''Useful''' trait, he ends up being pushed too fast out of the skill as it catches up to him, preventing it from doing full hits. | ||
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