Sharpshooter Syndrome: Difference between revisions
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Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 07/28/2011 || - || colspan=2 align="left" | | | 07/28/2011 || - || colspan=2 align="left" | | ||
{{buff|Increased buff duration.}} | *{{buff|Increased buff duration.}} | ||
{{buff|MP Usage decreased.}} | *{{buff|MP Usage decreased.}} | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Drags target towards center.}} | *{{buff|Drags target towards center.}} | ||
|- | |- | ||
| 02/14/2013 || - || colspan=2 align="left" | | | 02/14/2013 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Critical Rate and Accuracy increased.}} | *{{buff|Critical Rate and Accuracy increased.}} | ||
{{buff|Added chance to inflict Head Shot status.}} | *{{buff|Added chance to inflict Head Shot status.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Cooldown decreased from 26 to 18 seconds.}} | *{{buff|Cooldown decreased from 26 to 18 seconds.}} | ||
{{buff|MP cost decreased to 150.}} | *{{buff|MP cost decreased to 150.}} | ||
*Skill effect revamped. | *Skill effect revamped. | ||
|- | |- | ||
| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
{{nerf|Critical Rate Increase decreased.}} | *{{nerf|Critical Rate Increase decreased.}} | ||
{{nerf|Add. Damage decreased.}} | *{{nerf|Add. Damage decreased.}} | ||
{{nerf|Duration decreased.}} | *{{nerf|Duration decreased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | *{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | ||
|- | |- | ||
| 08/20/2015 || - || colspan=2 align="left" | | | 08/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Sharpshooter buff effects decreased.}} | *{{nerf|Sharpshooter buff effects decreased.}} | ||
{{nerf|Duration decreased.}} | *{{nerf|Duration decreased.}} | ||
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]]. | *Moved from [[Deadly Chaser]] to [[Shooting Guardian]]. | ||
*Skill effect revamped. | *Skill effect revamped. | ||
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|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
{{buff|Critical Rate Increase increased.}} | *{{buff|Critical Rate Increase increased.}} | ||
{{buff|Add. Damage increased.}} | *{{buff|Add. Damage increased.}} | ||
{{buff|Duration increased.}} | *{{buff|Duration increased.}} | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 04/27/2017 || - || colspan=2 align="left" | | | 04/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 02/22/2018 || 04/18/2018 || align="left" | | | 02/22/2018 || 04/18/2018 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
{{buff|Magical Attack Increase effect added.}} | *{{buff|Magical Attack Increase effect added.}} | ||
{{buff|Action Speed Increase effect added.}} | *{{buff|Action Speed Increase effect added.}} | ||
{{nerf|Critical Rate Increase effect removed.}} | *{{nerf|Critical Rate Increase effect removed.}} | ||
{{nerf|Add. Damage Increase effect removed.}} | *{{nerf|Add. Damage Increase effect removed.}} | ||
|} | |} | ||
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