Soul Sigil: Difference between revisions
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*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | *If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | ||
*The Spirit Body attacks do not induce hitstun. | *The Spirit Body attacks do not induce hitstun. | ||
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | *Only the casting attack is affected by Action Speed, the spirit body interval is unaffected. | ||
**Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | |||
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | *While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | ||
*This active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. | *This active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. |