Nisha Power: Difference between revisions
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Gameboy224 (talk | contribs) No edit summary |
JumperCzech (talk | contribs) (The hitstun was removed ages ago) |
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**This replacement for '''Poco''''s original attack deals significantly less total damage, but as this passive cannot be "switched off" like [[Force Skills|[Mod]]] skills, the original attack's damage is lost forever. | **This replacement for '''Poco''''s original attack deals significantly less total damage, but as this passive cannot be "switched off" like [[Force Skills|[Mod]]] skills, the original attack's damage is lost forever. | ||
**While the two homing orbs can now pierce through enemies, they will immediately expire upon their 10th hit, making them rather ill-suited for large groups of enemies. | **While the two homing orbs can now pierce through enemies, they will immediately expire upon their 10th hit, making them rather ill-suited for large groups of enemies. | ||
*While not explicitly listed, the additional cooldown reduction per '''Growth''' stage for '''Wooki''''s CD reduction effect is increased to 0.3 seconds each. | *While not explicitly listed, the additional cooldown reduction per '''Growth''' stage for '''Wooki''''s CD reduction effect is increased to 0.3 seconds each. | ||
**At 5 '''Growth''' stages, the effect still suffers somewhat from the basic 2 second cooldown between its uses, though it becomes much more viable than before. | **At 5 '''Growth''' stages, the effect still suffers somewhat from the basic 2 second cooldown between its uses, though it becomes much more viable than before. |