Lord Knight: Difference between revisions
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| [[Image:Lk3.png]] | | [[Image:Lk3.png]] | ||
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After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, stab the enemy. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo. | |||
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{{CViZ}} 149% Phy. Damage<br> | {{CViZ}} 149% Phy. Damage<br> | ||
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| [[Image:Lk4.png]] | | [[Image:Lk4.png]] | ||
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After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you can launch them upwards with a 180° upward slice. The combo can be canceled after the {{CDRU}}{{CX}}{{CX}}. | After doing the standard {{CDRU}}{{CX}}{{CX}} combo, instead of knocking the enemy down, you can launch them upwards with a 180° upward slice. The combo can be canceled after the {{CDRU}}{{CX}}{{CX}}. | ||
*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional. | *This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional. | ||
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| align="center" | {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}} | | align="center" | {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}} | ||
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After | After doing the standard {{CDR}}{{CX}} combo, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. | ||
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{{CDR}} <br> | {{CDR}} <br> |