Mega Electron Ball: Justice: Difference between revisions
From Elwiki
m (Text replacement - "Mega Electron Ball : Overpower" to "Mega Electron Ball: Overpower") |
m (Text replacement - "Mega Electron Ball : Flash" to "Mega Electron Ball: Flash") |
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**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | **Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | ||
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | *The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | ||
*Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | *Compared to [[Mega Electron Ball: Overpower]] and [[Mega Electron Ball: Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
**This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | **The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. |