Dread Chase: Difference between revisions
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**It is possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible. | **It is possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible. | ||
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | ***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | ||
*As | *As cannonballs are consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles). | ||
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes. | *Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. |