Elysion Tower: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "07/08/2021 || -" to "07/08/2021 || 08/04/2021") |
m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>") |
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| LvFit=11760 | | LvFit=11760 | ||
| DunMap=[[File:10-3map.png]] | | DunMap=[[File:10-3map.png]] | ||
| Ally=< | | Ally=<dfn>{{</dfn> | ||
|[[File:HerjunoYunoAlly.png|60px]] | |[[File:HerjunoYunoAlly.png|60px]] | ||
|'''Yuno (Herjuno)''' - Herjuno will use his powers to build the path acceding Elysion Tower. | |'''Yuno (Herjuno)''' - Herjuno will use his powers to build the path acceding Elysion Tower. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:10-3mob1.jpg|60px]] | |[[File:10-3mob1.jpg|60px]] | ||
| '''CODE_B_Futer''' - A mechanized beast Nasod modeled like the '''Alboko Furyta''' in [[Diceon Mines|10-1]]. | | '''CODE_B_Futer''' - A mechanized beast Nasod modeled like the '''Alboko Furyta''' in [[Diceon Mines|10-1]]. | ||
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*'''Blade Slash:''' Slash once with its blade. | *'''Blade Slash:''' Slash once with its blade. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=< | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:CODE_A_HighTemplarHead.png|60px]] | |[[File:CODE_A_HighTemplarHead.png|60px]] | ||
| '''CODE_A_High_Templar''' - An A class Nasod unit wielding a spear. | | '''CODE_A_High_Templar''' - An A class Nasod unit wielding a spear. | ||
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*Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind. | *Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
|[[File:10-3obstacle.jpg|60px]] | |[[File:10-3obstacle.jpg|60px]] | ||
|'''CODE_B_Diceon_Shield''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated. | |'''CODE_B_Diceon_Shield''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated. | ||
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|'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map. | |'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:Code-Maya.jpg|60px]] | |[[File:Code-Maya.jpg|60px]] | ||
| '''[[Maya|CODE-Maya]]''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion. | | '''[[Maya|CODE-Maya]]''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion. | ||
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File:10-3new.png|Old loading image. | File:10-3new.png|Old loading image. | ||
</gallery> | </gallery> | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*It is possible to cause Maya to fall off the map resulting in her dying instantly like a normal mob. | *It is possible to cause Maya to fall off the map resulting in her dying instantly like a normal mob. | ||
**However she will often times float over the abyss. | **However she will often times float over the abyss. | ||
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*Since the enemies comes in waves, you can wait for second wave arrive then clear them all at once to conserve MP. | *Since the enemies comes in waves, you can wait for second wave arrive then clear them all at once to conserve MP. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Updates=< | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel|Village|10}}" class="textfloat" | |- style="background:{{ColorSel|Village|10}}" class="textfloat" |