Cyclone: Difference between revisions
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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"") |
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| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
|- | |- | ||
| '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | | | '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 104% | | '''{{PvP}}''' || 104% | ||
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| colspan="6" | '''[Enhanced]''' | | colspan="6" | '''[Enhanced]''' | ||
|- | |- | ||
| '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | | | '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 104% | | '''{{PvP}}''' || 104% | ||
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== Total Damage == | == Total Damage == | ||
{{SkillText|Free Training}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | ||
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|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{formatnum:{{#expr: 289* | | {{formatnum:{{#expr: 289*40}}}}% || {{formatnum:{{#expr: (289*65)*0.7}}}}% | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| {{formatnum:{{#expr: 104* | | {{formatnum:{{#expr: 104*40}}}}% || {{formatnum:{{#expr: (104*65)*0.7}}}}% | ||
|} | |} | ||
*Does not include initial melee hit. | *Does not include initial melee hit. | ||
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**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. | **However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. | ||
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait. | *Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait. | ||
*This skill is affected by the [[Free Training]] hit count error and will deal an extra hit there. | |||
<br> | <br> | ||