Diabla: Difference between revisions
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|[[File:Combo - Diabla 1.png|520px]] | |[[File:Combo - Diabla 1.png|520px]] | ||
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After a successful ''' | After a successful '''Bound''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters while in Super Armor and launches enemies at the end. | ||
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{{CB}} 158% Phy. Damage<br> | {{CB}} 158% Phy. Damage<br> | ||
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| [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}} | | [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}} | ||
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel, gain 1 combination guage and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded | {{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel, gain 1 combination guage and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit. | ||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}} | | [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}} | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, gain 1 combination gauge, and launch enemies up. Finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded | After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, gain 1 combination gauge, and launch enemies up. Finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla BX.png|350px]] {{CB}}{{CConX}} | | [[File:Combo - Diabla BX.png|350px]] {{CB}}{{CConX}} | ||
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After a successful ''' | After a successful '''Bound''', rapidly tap {{CX}} to perform a flurry of consecutive attacks with both characters and launches enemies at the end. | ||
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{{CB}} 190% Phy. Damage<br> | {{CB}} 190% Phy. Damage<br> | ||
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| [[File:Combo - Diabla 2.png|520px]] | | [[File:Combo - Diabla 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, switch to Lu, gain 1 combination gauge and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded | After doing the standard {{CDR}}{{CZ}} combo, switch to Lu, gain 1 combination gauge and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla 3.png|520px]] | | [[File:Combo - Diabla 3.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, gain 1 combination gauge, and push enemies forward with a ground smash. Finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded | After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, gain 1 combination gauge, and push enemies forward with a ground smash. Finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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