Over Taker: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
||
Line 80: | Line 80: | ||
| [[File:Combo - Over Taker 1.png|520px]] | | [[File:Combo - Over Taker 1.png|520px]] | ||
| | | | ||
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor | After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor. Stopping the combo halfway will trigger the final punch. | ||
*Ingame the combo is listed as {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. | |||
| | | | ||
{{CX}} 286% | {{CX}} 286% Mag. Damage <br> | ||
{{CX}} 323% | {{CX}} 323% Mag. Damage <br> | ||
{{CRX}} 292% Mag. Damage <br> | |||
{{CRX}} | {{CX}} 323% Mag. Damage <br> | ||
{{CX}} 360% Mag. Damage <br> | |||
{{CX}} 397% Mag. Damage <br> | |||
{{CX}} 529% Mag. Damage | |||
{{CX}} | |||
{{CX}} | |||
|- | |- | ||
| [[File:Combo - Over Taker 2.png|520px]] | | [[File:Combo - Over Taker 2.png|520px]] | ||
| | | | ||
After doing the standard {{CX}}{{CX}} combo, summon four Nasod spikes from the ground, pushing enemies back. The spikes cost 4 MP to summon and the last 3 spikes' direction can be changed with {{CL}}/{{CR}}. | After doing the standard {{CX}}{{CX}} combo, summon four Nasod spikes from the ground, pushing enemies back. The spikes cost 4 MP to summon and the last 3 spikes' direction can be changed with {{CL}}/{{CR}}. | ||
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}. The spikes summoned does not cost any MP and only the last 2 spikes' direction. can be changed. | *You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. The spikes summoned does not cost any MP and only the last 2 spikes' direction. can be changed. | ||
| | | | ||
{{CX}} 286% | {{CX}} 286% Mag. Damage <br> | ||
{{CX}} 323% | {{CX}} 323% Mag. Damage <br> | ||
{{CDX}} 244% Phy. Damage x4<br> | {{CDX}} 244% Phy. Damage x4<br> | ||
|- | |- | ||
Line 112: | Line 106: | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} 185% Phy. Damage <br> | {{CZ}} 185% Phy. Damage <br> | ||
{{CX}} | {{CX}} 348% Phy. Damage + 431% Mag. Damage<br> | ||
{{CX}} 213% Phy. Damage x4 | {{CX}} 213% Phy. Damage x4 | ||
|- | |- |