|
|
Line 4: |
Line 4: |
| |Skill=Trojan Horse | | |Skill=Trojan Horse |
| }} | | }} |
| <div style="float: right;">{{#ev:youtube|hjYN1jo8F6w|400}}</div>
| | {{#ev:youtube|hjYN1jo8F6w|400|right}} |
| {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |
| |- | | |- |
Line 39: |
Line 39: |
|
| |
|
| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | | {{Traits|Eve|Trojan Horse|Critical, Heavy|mp=300|cd=22}} |
| |- | |
| ! colspan=2 | Critical Trojan Horse !! colspan=2 | Heavy Trojan Horse
| |
| |-
| |
| ! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
| |
| |-
| |
| | {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| |
| |}
| |
| <br> | | <br> |
|
| |
|
| == Total Damage == | | == Total Damage == |
| {{:Snowball Code}} | | {{Damage|true|Eve |
| | | |dmg=49 |
| <!-- PvE -->
| | |pvp_dmg=19 |
| {{#vardefine: damage_orb |49}}
| | |count=14 |
| {{#vardefine: damage_orb_pvp |19}}
| | |count_name=Orb |
| {{#vardefine: max_hits_per_orb |20}}
| | |hits=20 |
| {{#vardefine: orb_count |14}}
| | |heavy=true |
| {{#vardefine: max_hits |{{#expr:{{#var:max_hits_per_orb}} * {{#var:orb_count}}}}}}
| | |passive1=Snowball Code |
| | | }} |
| {{#vardefine: total_damage_normal |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}}
| |
| {{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44}}}}
| |
| {{#vardefine: total_damage_snowball_code |{{#expr: {{#var:total_damage_normal}} * {{#arrayindex:Snowball Code|0}}}}}}
| |
| {{#vardefine: total_damage_snowball_code_heavy |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}}
| |
| | |
| <!-- PvP -->
| |
| {{#vardefine: total_damage_normal_pvp |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}}
| |
| {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}}
| |
| {{#vardefine: total_damage_snowball_code_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * {{#arrayindex:Snowball Code|1}}}}}}
| |
| {{#vardefine: total_damage_snowball_code_heavy_pvp |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}}
| |
| | |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
| |
| |-
| |
| ! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Snowball Code]]
| |
| |-
| |
| ! Normal !! Heavy !! Normal !! Heavy
| |
| |-
| |
| | {{PvE}}
| |
| | {{formatnum: {{#var:total_damage_normal}}}}%
| |
| || {{formatnum: {{#var:total_damage_heavy}}}}%
| |
| || {{formatnum: {{#var:total_damage_snowball_code}}}}%
| |
| || {{formatnum: {{#var:total_damage_snowball_code_heavy}}}}%
| |
| |-
| |
| | {{PvP}}
| |
| | {{formatnum: {{#var:total_damage_normal_pvp}}}}%
| |
| || {{formatnum: {{#var:total_damage_heavy_pvp}}}}%
| |
| || {{formatnum: {{#var:total_damage_snowball_code_pvp}}}}%
| |
| || {{formatnum: {{#var:total_damage_snowball_code_heavy_pvp}}}}%
| |
| |}
| |
| <br> | | <br> |
|
| |
|
Line 93: |
Line 57: |
| *The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through. | | *The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through. |
| **During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]]. | | **During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]]. |
| *This skill has infinite range in PvE, but AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]]. Making it less efficient to kill field monsters and spawn field bosses. | | *This skill has infinite range in PvE, but AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]], making it less efficient to kill field monsters and spawn field bosses. |
| **Decreased AI Tracking range also applied in PvP. | | **Decreased AI Tracking range also applied in PvP. |
| <br> | | <br> |