Sword Taker: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "STCombo3.png" to "Combo - Sword Taker 2.png") |
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Sword Taker 1.png|520px]] | |||
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{{CDR}}{{CZ}}{{CZ}} is reworked; inflict hitstun instead of knocking enemies away. Follow up by launching enemies with a upward swing. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CZ}} 240% Phy. Damage | {{CZ}} 240% Phy. Damage | ||
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| [[ | | [[File:Combo - Sword Taker 2.png|520px]] | ||
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After doing {{CX}}{{CX}}, | After doing the standard {{CX}}{{CX}} combo, slash once followed by a flurry of 10 consecutive slashes and finish with a slash that knocks enemies down. While slashing, you can interrupt with skills. You will be in Super Armor while slashing and will burn 2 MP per slash. | ||
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{{CX}} 286% Phy. Damage <br> | {{CX}} 286% Phy. Damage <br> | ||
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+248% Phy. Damage | +248% Phy. Damage | ||
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| [[File:BM COMBO.PNG]] | | [[File:BM COMBO.PNG|350px]] {{CX}}{{CZ}}{{CZ}}{{CZ}} | ||
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After doing {{CX}}, execute 3 upward slash with the last slash launching enemies. Its possible to catch the target with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}. | After doing a single {{CX}}, execute 3 upward slash with the last slash launching enemies. Its possible to catch the target with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}. | ||
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{{CX}} 286% Phy. Damage <br> | {{CX}} 286% Phy. Damage <br> | ||
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{{CZ}} 273% Phy. Damage | {{CZ}} 273% Phy. Damage | ||
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| [[File:STCombo4.png]] | | [[File:STCombo4.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} | ||
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{{CDRU}}{{CZ}}{{CZ}} is reworked; inflict hitstun instead of knocking enemies down. Follow up the combo by doing a diagonal aerial dive and finish with a forward slash through enemies. You will be in Super Armor upon landing and the slash through. | |||
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{{CDRU}} <br> | {{CDRU}} <br> |