Wolven Bullet/Stage 3: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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|Skill=Wolven Bullet | |Skill=Wolven Bullet | ||
}} | }} | ||
{{#ev:youtube|rody4n0qLlY|400|right}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Wolven Bullet !! Whirlpool !! Wolven Bullet !! Whirlpool | ! Wolven Bullet !! Whirlpool !! Wolven Bullet !! Whirlpool (per Bullet) | ||
|- | |- | ||
| {{PvE}} || 3516% || 1122% || rowspan=2 | 2 | | {{PvE}} || 3516% || 1122% || rowspan=2 | 2 on each side || rowspan=2 | 7 || rowspan=2 | 300 MP || rowspan=2 | 43 Seconds | ||
|- | |- | ||
| {{PvP}} || 523% || 167% | | {{PvP}} || 523% || 167% | ||
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== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
| | |dmg=3516, 1122 | ||
|pvp_dmg=523, 167 | |||
| | |hits=4, 7*4 | ||
| | |avg_hits=2, 7*2 | ||
}} | |||
| | *Assumes single target. | ||
*Average assumes 2 hits of '''Wolven Bullet''' and 14 hits of '''Whirlpool'''. | |||
* | |||
* | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Both the bullet going outward and inward will trigger a Whirlpool, so even on a single target, two will be generated. | *Both the bullet going outward and inward will trigger a '''Whirlpool''', so even on a single target, two will be generated. | ||
*Each Whirlpool created will deal {{formatnum:{{#expr: 1122*7}}}}% ({{formatnum:{{#expr: 167*7}}}}% in PvP) Magical Damage. | *Each Whirlpool created will deal {{formatnum:{{#expr: 1122*7}}}}% ({{formatnum:{{#expr: 167*7}}}}% in PvP) Magical Damage. | ||
**Assuming a target is not killed before the returning bullet, each target will contribute an additional {{formatnum:{{#expr: 1122*7*2}}}}% ({{formatnum:{{#expr: 167*7*2}}}}% in PvP) Magical Damage. | **Assuming a target is not killed before the returning bullet, each target will contribute an additional {{formatnum:{{#expr: 1122*7*2}}}}% ({{formatnum:{{#expr: 167*7*2}}}}% in PvP) Magical Damage. | ||
*The returning bullet passes through Chung just enough that if you stand at point-blank, a | *The returning bullet passes through Chung just enough that if you stand at point-blank, a third '''Whirlpool''' can be created on a single target. | ||
<br> | <br> | ||