Horizon/ModA: Difference between revisions
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{| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan="2" | Mode !! rowspan="2" | Gaze of Vigilance<br>(Physical) !! colspan="2" | {{se|1080|Horizon||ed}} !! colspan="2" | {{se|1081|Horizon||stb}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ! rowspan="2" | Mode !! rowspan="2" | Gaze of Vigilance<br>(Physical) !! colspan="2" | {{se|1080|Horizon||ed}} !! colspan="2" | {{se|1081|Horizon||stb}}<br>(For Caster/[[Golden Vow|Vower]]) !! rowspan="2" |Max Hits Per Eye !! rowspan=2 | Eye Count !! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ||
|- | |- | ||
!Physical / Magical<br>Defense Decrease {{stat|m}} !! Duration !! All Damage Increase {{stat|m|AD}} | !Physical / Magical<br>Defense Decrease {{stat|m}} !! Duration !! All Damage<br>Increase {{stat|m|AD}} !! Duration | ||
|- | |- | ||
|'''{{PvE}}'''|| 362% || 20% || rowspan="2" |15 Seconds || 5% || rowspan="2" |15 Seconds || rowspan="2" | | |'''{{PvE}}'''|| 362% || 20% || rowspan="2" |15 Seconds || 5% || rowspan="2" |15 Seconds || rowspan="2" | 12 || rowspan=2 | 5 || rowspan="2" |300 MP || rowspan="2" |22 Seconds | ||
|- | |- | ||
|'''{{PvP}}'''|| 131% || 10% || 2.5% | |'''{{PvP}}'''|| 131% || 10% || 2.5% | ||
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|dmg=362 | |dmg=362 | ||
|pvp_dmg=131 | |pvp_dmg=131 | ||
|hits= | |hits=12*5 | ||
|avg_hits=10 | |avg_hits=10 | ||
|heavy=true | |heavy=true | ||
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*Assumes single target. | *Assumes single target. | ||
*Average hits assume 10 hits. | *Average hits assume 10 hits. | ||
*Damage calculations | *Damage calculations do not take {{se|1080|Horizon||ed}} into account. | ||
<br> | <br> | ||
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==Tips and Details== | ==Tips and Details== | ||
*The '''Gaze of Vigilance''' has a unified hitbox. | *The '''Gaze of Vigilance''' has a unified hitbox. | ||
*Each attack will push targets towards the other side of the skill, farther away from | *Each attack will push targets towards the other side of the skill, farther away from you. | ||
*A stationary target such as the '''Small Training Monkey''' is capable of taking anywhere from 5~21 hits depending on where the skill is cast. | *A stationary target such as the '''Small Training Monkey''' is capable of taking anywhere from 5~21 hits depending on where the skill is cast. | ||
<br> | <br> |