Particle Accelerator: Nocebo Effect: Difference between revisions

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(making en educated guess, since it says "Buff" and not "debuff")
Tag: Reverted
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! rowspan="2" | Mode !! rowspan="2" | Prescription (Physical) !! colspan="5" | {{se|1189|Particle Accelerator: Nocebo}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Prescription (Physical) !! colspan="4" | {{se|1189|Particle Accelerator: Nocebo}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
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! {{Se|895|2=Stimpack|4=pbeb}}<br>Physical / Magical Attack Increase {{stat|m}} !! {{Se|896|2=Stimpack|4=pded}}<br>Physical / Magical Defense Decrease {{stat|m}} !! {{Se|899|2=Detoxication|4=pb}}<br>All Skill Damage Increase !! Max Use Count !! Duration !! Dissolution !! {{DCM}}
! {{Se|895|2=Stimpack|4=pbeb}}<br>Physical / Magical Attack Increase {{stat|m}} !! {{Se|899|2=Detoxication|4=pb}}<br>All Skill Damage Increase !! Max Use Count !! Duration !! Dissolution !! {{DCM}}
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| {{PvE}}|| 1438% || 12.5% || 25% || 12.5% || rowspan="2" | 3 || rowspan="2" | 10 Seconds|| rowspan="2" | 6 || rowspan="2" | 280 MP || rowspan="2" | 60 DP || rowspan="2" | 12 DP || rowspan="2" | 17 Seconds
| {{PvE}}|| 1438% || 12.5% || 12.5% || rowspan="2" | 3 || rowspan="2" | 10 Seconds|| rowspan="2" | 6 || rowspan="2" | 280 MP || rowspan="2" | 60 DP || rowspan="2" | 12 DP || rowspan="2" | 17 Seconds
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| {{PvP}} || 289% || 6.25% || 12.5% || 6.25%
| {{PvP}} || 289% || 6.25% || 6.25%
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==Tips and Details==
==Tips and Details==
*Enhanced [[Detoxication]] currently bugged. The unenhanced buff will be replaced with a enhanced one that lasts 12 seconds (The unenhanced version only lasts 1 second while you are inside the cube). However, this duration is renewed while you are inside the cube. If you exit the cube, your buff countdown will start, but it will renew if you re-enter. The cube has a duration of 12 seconds on the field, like the unenhanced version, the difference is that when the cube leaves, the countdown of the buff will start, making the total duration of the buff double to the other three versions, this one is much more recommendable.
*Due to the caster receiving {{se|895|Awakened Will: Dissembler|tt=no}} instead of {{se|895|Stimpack|tt=no}} due to [[Awakened Will: Dissembler]], the '''enhanced''' {{se|895|Stimpack|tt=no}} only affect allies.
*Enhanced [[Detoxication/Mod|Detoxication/Mod]] will remplace unenhanced buff
*You cannot replace the '''enhanced''' {{se|895|Stimpack|tt=no}} or {{se|899|Detoxication|tt=no}} with the default buffs until it's duration ends. You can still re-buff with the '''enhanced''' buff.
*Enhanced [[Stimpack]] is different, this new buff does not affect the caster (your Overmind) at all, but it affects your allies and enemies, replacing unenchanted buff with enchanted one.
*'''Enhanced''' {{se|899|Detoxication|tt=no}} is currently bugged when using the regular [[Detoxication]]. '''Enhanced''' {{se|899|Detoxication|tt=no}} will have a timer of 12 seconds instead of 1 and will be refreshed while inside the field, effectively making the duration of the buff last double the time while inside the field.
*You cannot replace the enchanted buff of [[Detoxication]] ([[Detoxication/Mod|Mod]]) or [[Stimpack]] with the unenhanced buffs, the only way is to wait for the duration of the enchanted buff to end.
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