Obliteration: Difference between revisions

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(removing fields dont last as long as orbs)
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*In scenarios where enemies cant be killed to generate Ruined souls, it would be best to activate [[Path of the Dead]] and use {{Color|#4E8E99|[Valasia Response] Skills|b=1}} to generate souls per skill use.
*In scenarios where enemies cant be killed to generate Ruined souls, it would be best to activate [[Path of the Dead]] and use {{Color|#4E8E99|[Valasia Response] Skills|b=1}} to generate souls per skill use.
*Although the visual of the souls field fades out after creation, the fields will linger for about 1~2 seconds. Players who enter the field for the first time will receive the effects.
*Although the visual of the souls field fades out after creation, the fields will linger for about 1~2 seconds. Players who enter the field for the first time will receive the effects.
*Since the passive will choose one skill on cooldown at random, it can allow you to clear rooms in succession with a skill such as [[Sprout]], provided it kills and the enemies spawn at least 4~5 Soul Traces, not counting other sources of cooldown reduction.
*In {{PvP}}, players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there.
*In {{PvP}}, players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there.
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