Mobile Shelling: Difference between revisions

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{{Languages|Mobile Armored Mode}}
{{Languages|Mobile Armored Mode}}
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== Skill Information  ==
== Skill Information  ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260)
|- style="background:#99CCFF"
! Upward !! Downward !! Depth
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| align="left" | 1 || rowspan="2" | 35 || 317% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0%
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| align="left" | 2 || 331% || 2.5%
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| align="left" | 3 || 38 || 346% || 5%
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| align="left" | 4 || 42 || 360% || 7.5%
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| align="left" | 5 || 46 || 374% || 10%
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| align="left" | 6 || 50 || 388% || 12.5%
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| align="left" | 7 || 54 || 403% || 15%
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| align="left" | 8 || 58 || 417% || 17.5%
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| align="left" | 9 || 62 || 431% || 20%
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| align="left" | 10 || 66 || 445% || 22.5%
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| align="left" | 11 || 70 || 460% || 25%
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| align="left" | 12 || 74 || 474% || 27.5%
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| align="left" | 12 || 74 || 502% || 33%
| align="left" | 12 || 74 || 502% || 33%
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== Tips and Details ==
== Tips and Details ==
*''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
**Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Pressing down in '''Mobile Shelling''' switches Chung back to Siege Shelling stance.
*Pressing down switches Chung back to Siege Shelling stance.
**If he runs out of red cannonballs, he will automatically switch back.
**If he runs out of red cannonballs, he will automatically switch back.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling.'''
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
**Falling off a platform will cancel the stance.
**Falling off a platform will cancel the stance.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling.'''
*Due to its low firing rate, players can easily get out of your combo when using this skill.
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Revision as of 23:14, 17 September 2014


[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.


Requirements

Class Master Level Required SP Cost per Level
Tactical Trooper Lv. 20 35 4


Skill Information

Skill Level Level Required Damage
(Magical)
Aim Range Range Increase
(From 1260)
Upward Downward Depth
1 35 336% 15° 15° 25° 0%
2 351% 3%
3 38 366% 6%
4 42 381% 9%
5 46 396% 12%
6 50 412% 15%
7 54 427% 18%
8 58 442% 21%
9 62 457% 24%
10 66 472% 27%
11 70 487% 30%
12 74 502% 33%


Tips and Details

  • The missiles pierce twice and explode after traveling a set distance or hitting a third target.
    • Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
  • One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
  • Modified Warhead applies to this skill.
  • Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
  • Pressing down switches Chung back to Siege Shelling stance.
    • If he runs out of red cannonballs, he will automatically switch back.
    • Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
  • Activating Berserk Mode will not give Chung infinite red cannonballs.
  • It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
  • Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
    • Falling off a platform will cancel the stance.
  • When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
  • Due to its low firing rate, players can easily get out of your combo when using this skill.


Updates

  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Damage increased.
    • Range increased.