Mobile Shelling: Difference between revisions
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{{Languages|Mobile Armored Mode}} | {{Languages|Mobile Armored Mode}} | ||
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== Skill Information == | == Skill Information == | ||
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| align="left" | 12 || 74 || 502% || 33% | | align="left" | 12 || 74 || 502% || 33% | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The missiles pierce twice and explode after traveling a set distance or hitting a third target. | ||
**Due to the explosion at the end, it is possible to hit two targets twice with the same missile. | **Due to the explosion at the end, it is possible to hit two targets twice with the same missile. | ||
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required | *One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. | ||
*[[Converted Warhead|Modified Warhead]] applies to this skill. | *[[Converted Warhead|Modified Warhead]] applies to this skill. | ||
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead. | *Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead. | ||
*Pressing down | *Pressing down switches Chung back to Siege Shelling stance. | ||
**If he runs out of red cannonballs, he will automatically switch back. | **If he runs out of red cannonballs, he will automatically switch back. | ||
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes. | **Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes. | ||
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | *Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | ||
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. | *It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. | ||
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling | *Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''. | ||
**Falling off a platform will cancel the stance. | **Falling off a platform will cancel the stance. | ||
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon. | *When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon. | ||
*Due to its low firing rate, players can easily get out of your combo when using | *Due to its low firing rate, players can easily get out of your combo when using this skill. | ||
<br> | <br> | ||
Revision as of 23:14, 17 September 2014
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[Passive] Chung enters a reversed Siege Shelling stance after pressing ![]() |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Tactical Trooper | Lv. 20 | 35 | 4 |
Skill Information
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 336% | 15° | 15° | 25° | 0% |
2 | 351% | 3% | ||||
3 | 38 | 366% | 6% | |||
4 | 42 | 381% | 9% | |||
5 | 46 | 396% | 12% | |||
6 | 50 | 412% | 15% | |||
7 | 54 | 427% | 18% | |||
8 | 58 | 442% | 21% | |||
9 | 62 | 457% | 24% | |||
10 | 66 | 472% | 27% | |||
11 | 70 | 487% | 30% | |||
12 | 74 | 502% | 33% |
Tips and Details
- The missiles pierce twice and explode after traveling a set distance or hitting a third target.
- Due to the explosion at the end, it is possible to hit two targets twice with the same missile.
- One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
- Modified Warhead applies to this skill.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
- Due to its low firing rate, players can easily get out of your combo when using this skill.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased.
- NA
Template:TTSkills |-| KR= Template:TTSkillsKR