X Crash: Difference between revisions
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! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion | ! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion | ||
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| align="left" | 1 || rowspan=2 | 55 || 208% || 256% || 266% || 133% || rowspan=7 | 2 || rowspan=7 | 4 || rowspan=7 | 2 || rowspan=7 | 5 || rowspan=7 | 100 || rowspan=7 | 10 Seconds | | align="left" | 1 || rowspan=2 | 55 || 208% || 256% || 266% || 133% || rowspan=7 | 2 || rowspan=7 | 4 || rowspan=7 | 2 || rowspan=7 | 5 || rowspan=7 | 100 MP || rowspan=7 | 10 Seconds | ||
|- | |- | ||
| align="left" | 2 || 224% || 268% || 286% || 143% | | align="left" | 2 || 224% || 268% || 286% || 143% |
Revision as of 05:21, 26 November 2014
[Special Active] Raven dashes forward and slashes with his claw, then jumps by the enemy as he slashes again, creating an "X." Then, the slashes explode. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Reckless Fist | Lv. 20 | 55 | 5 | Archenemy |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Awakening | Normal | Awakening | ||||||||
Claw | Explosion | Claw | Explosion | Claw | Explosion | Claw | Explosion | ||||
1 | 55 | 208% | 256% | 266% | 133% | 2 | 4 | 2 | 5 | 100 MP | 10 Seconds |
2 | 224% | 268% | 286% | 143% | |||||||
3 | 58 | 239% | 179% | 306% | 153% | ||||||
4 | 62 | 255% | 191% | 326% | 163% | ||||||
5 | 66 | 270% | 203% | 346% | 173% | ||||||
6 | 70 | 286% | 215% | 366% | 183% | ||||||
7 | 74 | 302% | 226% | 386% | 193% |
Tips and Details
- Very useful for dodging while dealing damage as Raven lands on the other side of the opponent after landing.
- Also useful in combos as you can easily catch a foe afterwards.
- The X-shaped explosion will be located where you perform your second claw swipe, despite the distance from your first claw swipe.
- If X Crash is interrupted, a glitch may cause it to be performed later. This has been patched, however it may still occur if there is a hefty amount of lag.
Trivia
- Though the 06/12/2014 KR update increased the damage, the total damage increased only outside of awakening. Total damage slightly decreased in awakening because number of explosions was reduced by 1.
Updates
- 03/29/2012
- Base damage decreased.
- Total damage during awakening increased.
- 07/04/2013 KR
- Changed explosions' launch to hitstun.
- 06/12/2014 KR
- Damage increased.
- Visual effect changed.