Evoke: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Skill Level | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Skill Level | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Knife Slash | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Knife Slash <br/> (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| 2nd Knife Slash | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| 2nd Knife Slash <br/> (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Explosion | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Explosion <br/> (Physical) | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| MP | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| MP | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Cooldown | ! align="center" scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen"| Cooldown | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 1 | | align="center" style="border-style: solid; border-width: 1px" | 1 | ||
| style="border-style: solid; border-width: 1px" | 7% | | align="center" style="border-style: solid; border-width: 1px" | 7% | ||
| style="border-style: solid; border-width: 1px" | 8% | | align="center" style="border-style: solid; border-width: 1px" | 8% | ||
| style="border-style: solid; border-width: 1px" | 627% | | align="center" style="border-style: solid; border-width: 1px" | 627% | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100MP<br> <br> <br> <br> | | align="center" rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100MP<br> <br> <br> <br> | ||
| rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | | align="center" rowspan="5" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5 Seconds<br> <br> <br> <br> | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 2 | | align="center" style="border-style: solid; border-width: 1px" | 2 | ||
| style="border-style: solid; border-width: 1px" | 8% | | align="center" style="border-style: solid; border-width: 1px" | 8% | ||
| style="border-style: solid; border-width: 1px" | 10% | | align="center" style="border-style: solid; border-width: 1px" | 10% | ||
| style="border-style: solid; border-width: 1px" | 752% | | align="center" style="border-style: solid; border-width: 1px" | 752% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 3 | | align="center" style="border-style: solid; border-width: 1px" | 3 | ||
| style="border-style: solid; border-width: 1px" | 10% | | align="center" style="border-style: solid; border-width: 1px" | 10% | ||
| style="border-style: solid; border-width: 1px" | 12% | | align="center" style="border-style: solid; border-width: 1px" | 12% | ||
| style="border-style: solid; border-width: 1px" | 877% | | align="center" style="border-style: solid; border-width: 1px" | 877% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 4 | | align="center" style="border-style: solid; border-width: 1px" | 4 | ||
| style="border-style: solid; border-width: 1px" | 11% | | align="center" style="border-style: solid; border-width: 1px" | 11% | ||
| style="border-style: solid; border-width: 1px" | 13% | | align="center" style="border-style: solid; border-width: 1px" | 13% | ||
| style="border-style: solid; border-width: 1px" | 1002% | | align="center" style="border-style: solid; border-width: 1px" | 1002% | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 5 (M) | | align="center" style="border-style: solid; border-width: 1px" | 5 (M) | ||
| style="border-style: solid; border-width: 1px" | 13% | | align="center" style="border-style: solid; border-width: 1px" | 13% | ||
| style="border-style: solid; border-width: 1px" | 16% | | align="center" style="border-style: solid; border-width: 1px" | 16% | ||
| style="border-style: solid; border-width: 1px" | 1190% | | align="center" style="border-style: solid; border-width: 1px" | 1190% | ||
|}<br> | |}<br> | ||
{{TRSkills}} | {{TRSkills}} |
Revision as of 05:37, 26 January 2012
[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius. Evoke can be activated by an arrow, attacking it, or an enemy touching it. |
Requirements
Trapping Ranger |
Skill Information
Skill Level | Knife Slash (Physical) |
2nd Knife Slash (Physical) |
Explosion (Physical) |
MP | Cooldown |
---|---|---|---|---|---|
1 | 7% | 8% | 627% | 100MP |
5 Seconds |
2 | 8% | 10% | 752% | ||
3 | 10% | 12% | 877% | ||
4 | 11% | 13% | 1002% | ||
5 (M) | 13% | 16% | 1190% |