Tactical Field: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TactField.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TactField.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung summon out a field that will damage any target inside(1hit). While Chung or his allies are inside the field, they will gain [[Stoic]] and be given MP per every 1.6 Seconds. Chung will also reloads his cannon inside the field passively per every 1.6 seconds. | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Damage'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Damage'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Given'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Ammo Reloaded'''</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Duration'''</center> | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center> | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center> | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center> | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 498% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 MP Per 1.6 Seconds | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Ammo Per 1.6 Seconds | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} Seconds | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 8 Seconds | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 597% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 MP Per 1.6 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 697% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 MP Per 1.6 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 796% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16 MP Per 1.6 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 946% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 MP Per 1.6 Seconds | |||
{{!}}} | {{!}}} | ||
Revision as of 04:27, 6 September 2012
[Special Active] Chung summon out a field that will damage any target inside(1hit). While Chung or his allies are inside the field, they will gain Stoic and be given MP per every 1.6 Seconds. Chung will also reloads his cannon inside the field passively per every 1.6 seconds. |
Requirements
Tactical Trooper |
Skill Information
Skill Level | ||||||
1 | 498% | 4 MP Per 1.6 Seconds | 1 Ammo Per 1.6 Seconds | 8 Seconds | 200 MP | 15 Seconds |
2 | 597% | 8 MP Per 1.6 Seconds | ||||
3 | 697% | 12 MP Per 1.6 Seconds | ||||
4 | 796% | 16 MP Per 1.6 Seconds | ||||
5 (M) | 946% | 20 MP Per 1.6 Seconds |
Tips and Details
Tactical Field is the only Special Active that gives MP to party members