Deadly Raid: Difference between revisions

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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Number of times<br> able to overheat'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="2" {{!}} '''Punch Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=4 {{!}} '''Damage (Magical)'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Final Punch Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>Bonus'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat Bonus'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Mp Usage'''</center>
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat Penalty'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Impact'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Explosion'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X1'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X2'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''X3'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Punch'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Impact'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 273%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Explosion'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 364%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Overheat<br>Impact'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 406%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%<br>=60%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 20%+40%+60%<br>=120%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 100 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 328%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 437%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''E'''
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 487%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''O'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x1'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x2'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''x3'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 382%  
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 510%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 568%
{{!}} align=center {{!}} 273%
{{!}} align=center {{!}} 364%
{{!}} align=center {{!}} 406%
{{!}} align=center rowspan=6 {{!}} +10%
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 4
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 5
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 2
{{!}} rowspan=6 {{!}} 6
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 3
{{!}} rowspan=6 {{!}} 20%
{{!}} rowspan=6 {{!}} 20%+40%<br>=60%
{{!}} rowspan=6 {{!}} 20%+40%+60%<br>=120%
{{!}} rowspan=6 {{!}} 100 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 437%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 582%
{{!}} align=center {{!}} 328%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 650%
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 487%
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 519%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 692%
{{!}} align=center {{!}} 382%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 771%
{{!}} align=center {{!}} 510%
{{!}} align=center {{!}} 568%
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 601%
{{!}} align=center {{!}} %
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 801%
{{!}} align=center {{!}} 437%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 893%
{{!}} align=center {{!}} 582%
{{!}} align=center {{!}} 650%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 62%
{{!}} align=center {{!}} 519%
{{!}} align=center {{!}} 692%
{{!}} align=center {{!}} 771%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} %
{{!}} align=center {{!}} 601%
{{!}} align=center {{!}} 801%
{{!}} align=center {{!}} 893%
{{!}}}
{{!}}}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Number of overheats determines the number of punches. The final punch always end with punch that explodes.
*Number of overheats determines the number of punches. The final punch always end with punch that explodes.

Revision as of 19:49, 26 September 2012


[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.


Requirements

Class
Master
SP Requirement
Veteran Commander
Lv5
70SP


Skill Information

Skill
Level
Overheat
stack
Damage (Magical) Overheat
Bonus
Max hits Overheat Penalty MP
Usage
Cooldown
Normal Overheat
Punch Impact Explosion Overheat
Impact
x1 x2 x3
P I E P I O P I O P I O x1 x2 x3
1 3 % 273% 364% 406% +10% 3 2 1 4 3 1 5 3 2 6 3 3 20% 20%+40%
=60%
20%+40%+60%
=120%
100 MP 10 Seconds
2 % 328% 437% 487%
3 % 382% 510% 568%
4 % 437% 582% 650%
5 (M) 62% 519% 692% 771%
6 % 601% 801% 893%


Tips and Details

  • Number of overheats determines the number of punches. The final punch always end with punch that explodes.
    • Not Overheating makes Raven Punch a total of 3 punches.
    • Overheating 1 Stack makes him punch a total of 4 punches.
    • Overheating 2 Stacks makes him punch a total of 5 punches.
    • Overheating 3 Stacks makes him punch a total of 6 punches.
  • If used in non-awakening, it is possible to cancel out of the final punch with another skill before you knock your opponent down.


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