Rising Shot: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan=5 | Empowered Rising Shot !! colspan= | ! colspan=5 | Empowered Rising Shot !! colspan=3 | Killing Blow (1) Rising Shot | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Attribute Effect !! colspan=4 | Details !! rowspan=2 | Attribute Effect !! Details | ! rowspan=2 | Attribute Effect !! colspan=4 | Details !! rowspan=2 | Required Level !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Duration | ! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Duration | ||
|- | |- | ||
| {{SkillText|Empowered|120}} || 838.8% || 732% || 332.4% || 1116% || {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds | | rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | 838.8% || rowspan=2 | 732% || rowspan=2 | 332.4% || rowspan=2 | 1116% || 5 || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds | ||
|- | |||
| [Enhanced] || 26 Seconds | |||
|} | |} | ||
Revision as of 14:35, 30 August 2017
[Active] Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration. | |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Jamming | 5 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Silver Bullet | ECP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Pistol | Musket | Auto-guns | Hand Cannon | Bullet Damage | Duration | |||
5 | 699% | 610% | 277% | 930% | 1 | 1 | 3 | 1 | +15% | 15 Seconds | 30 ECP | 6 Seconds |
[Enhanced] | +25% | 20 Seconds | 35 ECP |
PvP
Level Required | Damage (Physical) | |||
---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | |
5 | 251% | 219% | 99% | 334% |
[Enhanced] |
Skill Traits
PvE
Empowered Rising Shot | Killing Blow (1) Rising Shot | ||||||
---|---|---|---|---|---|---|---|
Attribute Effect | Details | Required Level | Attribute Effect | Details | |||
Revolver | Musket | Auto-gun | Hand Cannon | Duration | |||
Damage increased to 120% | 838.8% | 732% | 332.4% | 1116% | 5 | Skill effect's duration increased to 130% | 19.5 Seconds |
[Enhanced] | 26 Seconds |
PvP
Empowered Rising Shot | |||
---|---|---|---|
Details | |||
Revolver | Musket | Auto-gun | Hand Cannon |
301.2% | 262.8% | 118.8% | 400.8% |
Tips and Details
- Currently glitched. If the skill is cast from any weapon but the Revolvers, the damage increase will only be the standard 15% instead of [Enhanced]'s 25%.
- The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
- The Silver Bullet buff is indicated by Rose's bullets turning bright blue.
- The buff will apply before her attack, even if you fail to complete the animation.
- This skill has an invincibility frame when casting. (You will be vulnerable after the casting)
Updates
- 12/23/2015 KR
- Can move much faster after Rising Shot.
- 02/04/2016 KR
- Damage increase effect decreased.
- 09/08/2016 KR
- Fixed issue where removing Auto-Gun's PvP modifiers.
- Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
- Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
- Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active.
- 12/01/2016 KR
- Visual effect error when using Revolver fixed.
- 12/29/2016 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names