Flame Geyser: Difference between revisions
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! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Fire Pillar (Magical) !! Max Hits !! [[Status Effects|Burn]] Duration !! MP Usage !! Cooldown | ||
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| align="left" | 5 || 650% || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 10 Seconds | | align="left" | 5 || 650% || rowspan="2" | 7 || rowspan=2 | 10 Seconds || rowspan="2" | 150 MP || rowspan="2" | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 780% | | align="left" | [Enhanced] || 780% |
Revision as of 15:35, 26 February 2018
File:ElSkill13.png | [Special Active: Strength] Strike hard on the ground to create a pillar of fire. Attacked enemies will receive a burn effect. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 5 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | Burn Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
5 | 650% | 7 | 10 Seconds | 150 MP | 10 Seconds |
[Enhanced] | 780% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
5 | 182% |
[Enhanced] | 218% |
Skill Information (KR)
PvE
Level Required | Fire Pillar (Magical) | Max Hits | Burn Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
5 | 490% | 7 | 3 Seconds | 150 MP | 10 Seconds |
[Enhanced] | 588% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
5 | 147% |
[Enhanced] | 176% |
Skill Traits
Heavy Flame Geyser | Critical Flame Geyser | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
Tips and Details
- [Enhanced] Flame Geyser can deal up to 5,460% (1,526% in PvP) Magical Damage. With Heavy, it can deal up to 7,644% (2,136.4% in PvP) Magical Damage. If Heavy [Enhanced] Flame Geyser is used while in Aura of Destruction mode, it can deal up to 11,466% (3,204.6% in PvP) Magical Damage.
- This skill launches enemies fairly high and out of its hit range, so full damage is only possible on heavier targets or targets that cannot be launched.
- Launched targets can be caught again by other attacks to prevent them from being knocked down.
- It is a good skill to use when Vitality Aura is required, as it has quick execution and fills a reasonable portion of Vitality Aura.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Max Hit increased.
- Cause Burn for 10 seconds.
- Fixed the error where the skill will miss when used at point-blank range.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Light attribute changed to be Critical.
- 12/29/2016 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Damage increased.
- 02/22/2018 KR
- Damage decreased.
- Burn duration reduced to 3s.
- Y-Axis range changed.
- Invincible frames until the end of the skill.
- 02/23/2018 KR
- PvE damage increased.
- PvP damage decreased.