Scare Chase: Difference between revisions
From Elwiki
No edit summary |
|||
Line 1: | Line 1: | ||
__NOTOC__ | |||
<div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div> | <div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div> | ||
== Description == | == Description == | ||
Line 7: | Line 8: | ||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
Line 22: | Line 23: | ||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{{!}} cellspacing=" | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Blast Radius''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile(Physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion ( | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} ''' | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} 1 | ||
{{!}} | {{!}} align=center {{!}} 306% | ||
{{!}} | {{!}} align=center {{!}} 993% | ||
{{!}} | {{!}} align=center rowspan=7 {{!}} 400 Units | ||
{{!}} | {{!}} align=center rowspan=7 {{!}} 7 Seconds | ||
{{!}} | {{!}} align=center rowspan=7 {{!}} 1 | ||
{{!}} | {{!}} align=center rowspan=7 {{!}} 1 | ||
{{!}} align=center rowspan=7 {{!}} 200 MP | |||
{{!}} align=center rowspan=7 {{!}} 10 Seconds | |||
{{!}}- | {{!}}- | ||
{{!}} 2 | |||
{{!}} | {{!}} align=center {{!}} 367% | ||
{{!}} | {{!}} align=center {{!}} 1191% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | |||
{{!}} | {{!}} align=center {{!}} 428% | ||
{{!}} | {{!}} align=center {{!}} 1390% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | |||
{{!}} | {{!}} align=center {{!}} 489% | ||
{{!}} | {{!}} align=center {{!}} 1588% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | |||
{{!}} | {{!}} align=center {{!}} 581% | ||
{{!}} | {{!}} align=center {{!}} 1886% | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | |||
{{!}} | {{!}} align=center {{!}} 673% | ||
{{!}} | {{!}} align=center {{!}} 2184% | ||
{{!}}- | {{!}}- | ||
{{!}} 7 | |||
{{!}} | {{!}} align=center {{!}} 765% | ||
{{!}} | {{!}} align=center {{!}} 2482% | ||
{{!}}} | {{!}}} | ||
Line 72: | Line 79: | ||
'''Description:''' Increases the range blast radius by 50%. | '''Description:''' Increases the range blast radius by 50%. | ||
*600 | *600 units. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile. | *If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile. |
Revision as of 06:07, 16 February 2013
Description
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level |
Damage | Blast Radius | Homing Duration |
Max Hits | MP Usage | Cooldown | ||
Missile(Physical) | Explosion(Magical) | Missile | Explosion | |||||
1 | 306% | 993% | 400 Units | 7 Seconds | 1 | 1 | 200 MP | 10 Seconds |
2 | 367% | 1191% | ||||||
3 | 428% | 1390% | ||||||
4 | 489% | 1588% | ||||||
5 (M) | 581% | 1886% | ||||||
6 | 673% | 2184% | ||||||
7 | 765% | 2482% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 units.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.