Remodel Magazine: Difference between revisions

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__NOTOC__
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_RemodelMag.PNG]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_RemodelMag.PNG]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Modify the capacity of cannonballs that the destroyer can hold.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Modifies the destroyer to hold more ammo capacity and chance to reload 1 ammo during combat and non-combat.
|}
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<br>
<br>
== Skill Information  ==
== Skill Information  ==
 
{{VersionTabs
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|NA=
|-
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''  
{{!}}-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Max Cannonballs'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''  
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo capacity'''  
| style="border-style: solid; border-width: 1px;" | 1
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 7
{{!}} 1
|-
{{!}} align=center {{!}} 7
| style="border-style: solid; border-width: 1px;" | 2
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 8
{{!}} 2
|-
{{!}} align=center {{!}} 8
| style="border-style: solid; border-width: 1px;" | 3
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 9
{{!}} 3
|-
{{!}} align=center {{!}} 9
| style="border-style: solid; border-width: 1px;" | 4  
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 10
{{!}} 4
|-
{{!}} align=center {{!}} 10
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 12
{{!}} 5 (M)
|}
{{!}} align=center {{!}} 12
{{!}}}
|KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo capacity'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Activation chance'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 7
{{!}} align=center rowspan=5 {{!}} 50%
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 8
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 9
{{!}}-
{{!}} 4  
{{!}} align=center {{!}} 10
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 12
{{!}}}
}}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Useful for when not in '''[[Chung's Features|Berserk Mode]]'''.
*Useful for when not in '''[[Chung's Features|Berserk Mode]]'''.
*''Post KR 2/14 patch:''
*The chance to reload is applied to Combos, Actives, and idle Reload.
**50% chance to reload 1 ammo.(Applies to combos, skills and standing still.)
 
== Updates ==
* 2/14/2013 KR
** Added 50% chance to reload 1 ammo.


<br>
{{SGSkills}}  
{{SGSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 05:01, 17 February 2013


[Passive] Modifies the destroyer to hold more ammo capacity and chance to reload 1 ammo during combat and non-combat.


Requirements

Class
Master
SP Requirement
Shooting Guardian
Lv5
50SP


Skill Information

NA

Skill Level Ammo capacity
1 7
2 8
3 9
4 10
5 (M) 12

KR

Skill Level Ammo capacity Activation chance
1 7 50%
2 8
3 9
4 10
5 (M) 12


Tips and Details

  • Useful for when not in Berserk Mode.
  • The chance to reload is applied to Combos, Actives, and idle Reload.

Updates

  • 2/14/2013 KR
    • Added 50% chance to reload 1 ammo.

Template:SGSkills