Remodel Magazine: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_RemodelMag.PNG]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_RemodelMag.PNG]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Modifies the destroyer to hold more ammo capacity and chance to reload 1 ammo during combat and non-combat. | ||
|} | |} | ||
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<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
{ | |NA= | ||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo capacity''' | |||
{{!}}- | |||
{{!}} 1 | |||
| | {{!}} align=center {{!}} 7 | ||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 8 | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 9 | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} 10 | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 12 | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo capacity''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Activation chance''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center {{!}} 7 | |||
{{!}} align=center rowspan=5 {{!}} 50% | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 8 | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 9 | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} 10 | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 12 | |||
{{!}}} | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Useful for when not in '''[[Chung's Features|Berserk Mode]]'''. | *Useful for when not in '''[[Chung's Features|Berserk Mode]]'''. | ||
* | *The chance to reload is applied to Combos, Actives, and idle Reload. | ||
**50% chance to reload 1 ammo. | |||
== Updates == | |||
* 2/14/2013 KR | |||
** Added 50% chance to reload 1 ammo. | |||
{{SGSkills}} | {{SGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 05:01, 17 February 2013
[Passive] Modifies the destroyer to hold more ammo capacity and chance to reload 1 ammo during combat and non-combat. |
Requirements
Shooting Guardian |
Skill Information
NA
Skill Level | Ammo capacity |
1 | 7 |
2 | 8 |
3 | 9 |
4 | 10 |
5 (M) | 12 |
KR
Skill Level | Ammo capacity | Activation chance |
1 | 7 | 50% |
2 | 8 | |
3 | 9 | |
4 | 10 | |
5 (M) | 12 |
Tips and Details
- Useful for when not in Berserk Mode.
- The chance to reload is applied to Combos, Actives, and idle Reload.
Updates
- 2/14/2013 KR
- Added 50% chance to reload 1 ammo.