Shooting Star: Difference between revisions

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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
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{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 15
{{!}} align=center rowspan=6 {{!}} 3
{{!}} align=center rowspan=6 {{!}} 300 MP  
{{!}} align=center rowspan=6 {{!}} 300 MP  
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}} align=center rowspan=6 {{!}} 30 Seconds
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<br>
<br>
== Tips and Details ==
== Tips and Details ==
*[[Shooting Star]] requires and consumes 3 rounds of ammo.
*25% more cannonballs are fired while in [[Awakening Mode]].
*25% more cannonballs are fired while in [[Awakening Mode]].
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).

Revision as of 05:36, 17 February 2013


[Special Active] Chung launches 12 guided missiles from his cannon that explode upon impact.


Requirements

Class
Master
SP Requirement
Shooting Guardian
Lv5
65SP


Skill Information

Skill
Level
Damage
(Magical)
Number of
Missiles
Max Hits Ammo Usage MP Usage Cooldown
Normal Awaken
Normal Awaken Shell Splash Shell Splash
1 261% 12 15 12 12 15 15 3 300 MP 30 Seconds
2 313%
3 366%
4 418%
5 (M) 496%
6 574%


Tips and Details

  • 25% more cannonballs are fired while in Awakening Mode.
  • Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • This skill inflicts non-skill damage: Shells damage.

Updates

  • 6/30/2011 KR
  • 7/28/2011 KR
    • Slightly increased MP regeneration rate.

Template:SGSkills