Shooting Star: Difference between revisions
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown''' | ||
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{{!}} align=center rowspan=6 {{!}} 15 | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} align=center rowspan=6 {{!}} 15 | {{!}} align=center rowspan=6 {{!}} 15 | ||
{{!}} align=center rowspan=6 {{!}} 3 | |||
{{!}} align=center rowspan=6 {{!}} 300 MP | {{!}} align=center rowspan=6 {{!}} 300 MP | ||
{{!}} align=center rowspan=6 {{!}} 30 Seconds | {{!}} align=center rowspan=6 {{!}} 30 Seconds | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*25% more cannonballs are fired while in [[Awakening Mode]]. | *25% more cannonballs are fired while in [[Awakening Mode]]. | ||
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | *Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). |
Revision as of 05:36, 17 February 2013
[Special Active] Chung launches 12 guided missiles from his cannon that explode upon impact. |
Requirements
Shooting Guardian |
Skill Information
Skill Level |
Damage (Magical) |
Number of Missiles |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||||
Normal | Awaken | |||||||||
Normal | Awaken | Shell | Splash | Shell | Splash | |||||
1 | 261% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 MP | 30 Seconds |
2 | 313% | |||||||||
3 | 366% | |||||||||
4 | 418% | |||||||||
5 (M) | 496% | |||||||||
6 | 574% |
Tips and Details
- 25% more cannonballs are fired while in Awakening Mode.
- Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- This skill inflicts non-skill damage: Shells damage.
Updates
- 6/30/2011 KR
- Removed skill requirement: Heavy Railgun
- 7/28/2011 KR
- Slightly increased MP regeneration rate.