Ground Impact: Difference between revisions
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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== Total Damage | == Total Damage == | ||
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Revision as of 16:30, 14 August 2019
Requirements
Class | Level Required |
---|---|
Weapon Taker | 25 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Shockwave | Fire Bullet | Shockwave | Fire Bullet | |||
25 | 246% | 1369% | 6 | 1 | 100 MP | 7 Seconds |
[Enhanced] | 295% | 1642% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Shockwave | Fire Bullet | |
25 | 94% | 521% |
[Enhanced] | 112% | 625% |
Skill Traits
Absorbing Ground Impact | Critical Ground Impact | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
MP Gain of the skill increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
Total Damage
Mode | Regular |
---|---|
PvE | 3,412% |
PvP | 1,297% |
Tips and Details
KR
- The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
- The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy.
Old Version
- In the past, Ground Impact was an Active skill which had Raven slam his Nasod Hand into the ground, creating a shockwave around him.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▲ Damage increased after exceeding Lv.5. ▲ Range increased after exceeding Lv.5.
| |
06/27/2013 | - |
| |
11/07/2013 | - |
▲ MP usage reduced from 30 to 25. | |
04/20/2015 | - |
| |
08/06/2015 | - |
▲ Damage increased.
| |
04/27/2017 | - |
▼ Damage decreased. | |
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
07/18/2019 | - |
|