Steel Edge: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_STEELEDGE.png]]<br>  
| [[Image:SI_STEELEDGE.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung strikes the enemy twice with the destroyer then charges the destroyer and fires a circular explosion before him.
| '''[Special Active]''' Chung strikes the enemy twice with the destroyer then charges the destroyer and fires a circular explosion before him.
|}
|}


<br>  
<br>  
== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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| <center>40SP</center>
| <center>40SP</center>
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Character  !! Master !! Level Required !! SP Cost per Level
|-
| [[Fury Guardian]] || Lv. 20 || 15      || 3       
|}
</tabber>
<br>


<br>
== Skill Information  ==
== Skill Information  ==
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NA=
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{{!}} 1317%
{{!}} 1317%
{{!}}}
{{!}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Swings<br>(Physical) !! Explosion<br>(Magical) !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 15 || 74% x2 || 777% || rowspan="20" | 100 MP || rowspan="20" | 8 Seconds
|-
| align="left" | 2 || 76% x2 || 802%
|-
| align="left" | 3 || 16 || 79% x2 || 828%
|-
| align="left" | 4 || 19 || 81% x2 || 853%
|-
| align="left" | 5 || 22 || 84% x2 || 878%
|-
| align="left" | 6 || 25 || 86% x2 || 903%
|-
| align="left" | 7 || 28 || 88% x2 || 929%
|-
| align="left" | 8 || 31 || 91% x2 || 954%
|-
| align="left" | 9 || 34 || 93% x2 || 979%
|-
| align="left" | 10 || 37 || 96% x2 || 1004%
|-
| align="left" | 11 || 40 || 98% x2 || 1030%
|-
| align="left" | 12 || 43 || 100% x2 || 1055%
|-
| align="left" | 13 || 46 || 103% x2 || 1080%
|-
| align="left" | 14 || 49 || 105% x2 || 1105%
|-
| align="left" | 15 || 52 || 108% x2 || 1131%
|-
| align="left" | 16 || 55 || 110% x2 || 1156%
|-
| align="left" | 17 || 58 || 112% x2 || 1181%
|-
| align="left" | 18 || 61 || 115% x2 || 1206%
|-
| align="left" | 19 || 64 || 117% x2 || 1232%
|-
| align="left" | 20 (M) || 67 || 120% x2 || 1257%
|-
| align="left" | 21 || - || 122% x2 || 1282%
|}
<br>
<br>


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'''Description:''' Explosion range increased by 30% and no longer uses ammo.
'''Description:''' Explosion range increased by 30% and no longer uses ammo.
<br>


<br>
== Tips and Details ==
== Tips and Details ==
*'''Steel Edge''' requires and consumes 1 ammo on use.  
*'''Steel Edge''' requires and consumes 1 ammo on use.  
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**It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
**It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
*The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.
*The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.
<br>


<br>
== Trivia ==
== Trivia ==
*'''Steel Edge''' is renamed to '''Soul Breaker''' in the Japanese version of Elsword.
*'''Steel Edge''' is renamed to '''Soul Breaker''' in the Japanese version of Elsword.
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*'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX.
*'''Steel Edge''' is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX.
*'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]].
*'''Steel Edge''' can effectively catch enemies knocked back by both noted and un-noted [[Brutal Swing]].
<br>


<br>
<tabber>
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Revision as of 15:43, 18 August 2013


[Special Active] Chung strikes the enemy twice with the destroyer then charges the destroyer and fires a circular explosion before him.


Requirements

  • NA
Class
Master
SP Requirement
Fury Guardian
Lv5
40SP

|-| KR=

Character Master Level Required SP Cost per Level
Fury Guardian Lv. 20 15 3


Skill Information

  • NA
Skill Level Swings
(Physical)
Explosion
(Magical)
MP Usage Cool Down
1 53% x2 599% 100 MP 5 Seconds
2 52% x2 606%
3 60% x2 707%
4 85% x2 958%
5 (M) 100% x2 1137%
6 116% x2 1317%
Skill Level Level Required Swings
(Physical)
Explosion
(Magical)
MP Usage Cooldown
1 15 74% x2 777% 100 MP 8 Seconds
2 76% x2 802%
3 16 79% x2 828%
4 19 81% x2 853%
5 22 84% x2 878%
6 25 86% x2 903%
7 28 88% x2 929%
8 31 91% x2 954%
9 34 93% x2 979%
10 37 96% x2 1004%
11 40 98% x2 1030%
12 43 100% x2 1055%
13 46 103% x2 1080%
14 49 105% x2 1105%
15 52 108% x2 1131%
16 55 110% x2 1156%
17 58 112% x2 1181%
18 61 115% x2 1206%
19 64 117% x2 1232%
20 (M) 67 120% x2 1257%
21 - 122% x2 1282%


Skill Note

Name: Spirit Cannon(KR)

Description: Explosion range increased by 30% and no longer uses ammo.

Tips and Details

  • Steel Edge requires and consumes 1 ammo on use.
  • The explosion ignores the target's magical defense.
    • It also bypasses enemy defense upgrades (like Magic Defense Up, Physical Defense Up) but it does not do full damage on enemies that are knocked down, or enemies that are blocking.
  • The first swing turns shield mobs around, allowing the 2nd and 3rd hit to do full damage, unless the shield mob is Super Armored.


Trivia

  • Steel Edge is renamed to Soul Breaker in the Japanese version of Elsword.
    • This has been changed back after the Chung's 2nd job class update in Japan.
  • Steel Edge is useful for sweeping the enemy; it is an effective finisher move, as it can be chained to ZZX.
  • Steel Edge can effectively catch enemies knocked back by both noted and un-noted Brutal Swing.


<tabber> |-| NA= Template:FGSkills |-| KR= Template:FGSkillsKR