Template:RitsuTest: Difference between revisions

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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''???''' -
|'''Abyssal Censer''' - A magical device summoned by the Abyss Worshipper.
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|N/A
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|[[File:Dunno.png|60px]]
|'''Abyssal Altars''' - Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players.
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* '''Toggle''': Players can activate or deactivate altars by simply hitting them. When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
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* '''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. (Duration per stack: 30 sec.)
** '''Left Top''': {{Se|2=Dulled Blade|4=ed}} - Physical/Magical Attack -2% per stack (Max. 50)
** '''Right Top:''' {{Se|2=Corroding Armor|4=ed}} - Physical/Magical Defense -2% per stack (Max. 50)
** '''Left Bottom:''' {{Se|2=Shortness of Breath|4=ed}} - Max HP -4% per stack (Max. 20)
** '''Right Bottom:''' {{Se||Lethargy|4=ed}} - Max MP -10 per stack (Max. 30)
* '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed}}, increasing damage taken from the attack by 10% per stack.
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform unstoppable mass '''Orb Release''' that stops after some time.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Abyss Worshipper''' - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
| '''Abyss Worshipper''' - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
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*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. If you are in Super Armor status, you will still get pushed.
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. If you are in Super Armor status, you will still get pushed.
*'''Teleport''': Teleports to an enemy across the map.
*'''Teleport''': Teleports to an enemy across the map.
*'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will have their cooldown speed decreased by 40%. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
*'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will have their cooldown speed decreased by 40%. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
*'''{{color|red|Abyssal Censer}}''': Spawn an invincible censer that burns HP and 30 MP per second. You can avoid this effect by turning back from the censer. It will also disappear after some time.
*'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
*'''{{color|red|Jump Rope}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will immediately be teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. All players will have their resource recovery efficiency set to 0%. Players must jump in time to avoid it.
*'''{{color|red|Jump Rope}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will immediately be teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.  


'''Note:'''  
'''Note:'''  

Revision as of 16:33, 12 April 2023

Name Description Moves
Attacks highlighted in red bypass invincibility frames.
Abyssal Censer - A magical device summoned by the Abyss Worshipper. N/A
Abyssal Altars - Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players.
  • Toggle: Players can activate or deactivate altars by simply hitting them. When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
  • Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. (Duration per stack: 30 sec.)
    • Left Top:  Enemy DebuffDulled BladeEnemy DebuffDulled Blade - Physical/Magical Attack -2% per stack (Max. 50)
    • Right Top:  Enemy DebuffCorroding ArmorEnemy DebuffCorroding Armor - Physical/Magical Defense -2% per stack (Max. 50)
    • Left Bottom:  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath - Max HP -4% per stack (Max. 20)
    • Right Bottom:  Enemy DebuffLethargyEnemy DebuffLethargy - Max MP -10 per stack (Max. 30)
  • Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive  Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
  • Berserk: When the gauge reaches 100%, the altar will perform unstoppable mass Orb Release that stops after some time.
Name Description Moves
Attacks highlighted in red bypass invincibility frames.
Abyss Worshipper - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
  • Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. If you are in Super Armor status, you will still get pushed.
  • Teleport: Teleports to an enemy across the map.
  • Abyssal Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will have their cooldown speed decreased by 40%. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
  • Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
  • Jump Rope: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will immediately be teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.

Note:

  • It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
  • Active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
  • The only HP recovery method for the Jump Rope pattern is normal or forced Awakening with the Guardian of Secret Closed Space title equipped to proc the Fever effect.
Abyss Fanatic - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
  • ???:

Note:

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