Template:RitsuTest: Difference between revisions
From Elwiki
No edit summary Tags: Reverted Visual edit |
No edit summary Tags: Reverted Visual edit |
||
Line 18: | Line 18: | ||
** '''Right Bottom:''' {{Se||Lethargy|4=ed}} - Max MP -10 per stack (Max. 30) | ** '''Right Bottom:''' {{Se||Lethargy|4=ed}} - Max MP -10 per stack (Max. 30) | ||
* '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed}}, increasing damage taken from the attack by 10% per stack. | * '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed}}, increasing damage taken from the attack by 10% per stack. | ||
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform | * '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state) | ||
'''Note:''' | |||
* It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease) in order to keep their gauge percentage low early on. | |||
* You should never let the altars go '''Berserk'''. | |||
* It is recommended to take turns when dealing with the '''Fanatic Light''' pattern with another party member, as the attack can get insanely strong. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so. | |||
|} | |} | ||
Line 31: | Line 36: | ||
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. If you are in Super Armor status, you will still get pushed. | *'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. If you are in Super Armor status, you will still get pushed. | ||
*'''Teleport''': Teleports to an enemy across the map. | *'''Teleport''': Teleports to an enemy across the map. | ||
*'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will have their cooldown speed decreased by 40%. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss. | *'''{{color|red|Abyssal Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through {{Se|2=Abyss Swamp|4=ed}}. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss. | ||
*'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time. | *'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time. | ||
*'''{{color|red|Jump Rope}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will immediately be teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%. | *'''{{color|red|Jump Rope}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will immediately be teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%. |
Revision as of 17:04, 12 April 2023
Name | Description | Moves |
---|---|---|
![]() | ||
![]() |
Abyssal Censer - A magical device summoned by the Abyss Worshipper. | N/A |
![]() |
Abyssal Altars - Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players. |
Note:
|
Name | Description | Moves |
---|---|---|
![]() | ||
![]() |
Abyss Worshipper - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. |
Note:
|
![]() |
Abyss Fanatic - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. |
Note:
|