Siege Mode: Difference between revisions
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→Tips and Details: Minor (Updating for post-Evolution)
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== Tips and Details == | == Tips and Details == | ||
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | *Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*Siege will consume 2 MP per second when left active without firing. | *Siege will consume 2 MP per second when left active without firing. | ||
*If a target is in range, X attacks will be aimed toward them when fired. | *If a target is in range, X attacks will be aimed toward them when fired. | ||
**Arrows will also aim at targets that are in range and below you by 1 platform. | **Arrows will also aim at targets that are in range and below you by 1 platform. | ||
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*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts | *Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts | ||
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks | *Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks | ||
** This has a damage output of | ** This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks. | ||
*** | *** Only [[Sniping Ranger]]'s passive [[Hawk Eye]] influences the damage of this skill. | ||
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==Trivia== | ==Trivia== | ||
*In NA, this move has been extended and renamed to '''Siege Mode'''. | *In NA, this move has been extended and renamed to '''Siege Mode'''. |