ElEditors, Interface administrators, Administrators
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m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>") |
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| LvNeed=92-93 | | LvNeed=92-93 | ||
| LvFit=12040 | | LvFit=12040 | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
====CODE_L_Labyrinth==== | ====CODE_L_Labyrinth==== | ||
Players will be placed at a fork in the road. A CODE_L_Labyrinth will be located at the end of either path. Defeat all the enemies on one path to reach the machine. | Players will be placed at a fork in the road. A CODE_L_Labyrinth will be located at the end of either path. Defeat all the enemies on one path to reach the machine. | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| DunMap=[[File:10-4map.png]] | | DunMap=[[File:10-4map.png]] | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:Hernacyd Fear.png|60px]] | |[[File:Hernacyd Fear.png|60px]] | ||
|'''Hernacyd Fear''' - Disk shaped Nasods that roam the Celestial Crossroads. | |'''Hernacyd Fear''' - Disk shaped Nasods that roam the Celestial Crossroads. | ||
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*'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times. | *'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance four times. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=< | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:CODE L Labyrinth.png|60px]] | |[[File:CODE L Labyrinth.png|60px]] | ||
|'''CODE_L_Labyrinth''' - A machine required to access the bridge to the main gates. | |'''CODE_L_Labyrinth''' - A machine required to access the bridge to the main gates. | ||
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*Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss. | *Upon entering the room, CODE_L_Labyrinth (Fake) can be identified by having a red triangle at its base. The real one does not have this. Also, the minimap will point it out as a mob, while the real one will be marked as a miniboss. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=< | | Obstacle=<dfn>{{</dfn> | ||
| | | | ||
|'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP. | |'''Pitfalls''' - The place is very high up, don't fall or you'll lose a set percentage of HP. | ||
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|'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other. | |'''Portal''' - Portals that allow players to teleport from one side of the boss map to the other. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:HernaShieldHead.png|60px]] | |[[File:HernaShieldHead.png|60px]] | ||
|'''Herna Shield''' - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It wields a giants hammer much like the '''Hernacyd Shield'''. Will make '''Herna Orb''' invincible while it is in close proximity. | |'''Herna Shield''' - One of the guardian statues of the Celestial Crossroads. Solace has taken over it. It wields a giants hammer much like the '''Hernacyd Shield'''. Will make '''Herna Orb''' invincible while it is in close proximity. | ||
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</gallery> | </gallery> | ||
|Trivia= | |Trivia= | ||
|Updates=< | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
|- style="background:{{ColorSel|Village|11}}" class="textfloat" | |- style="background:{{ColorSel|Village|11}}" class="textfloat" |