- Aether Sage
- Oz Sorcerer
- Metamorphy
- Lord Azoth
{{
Skill |
Condition |
Type |
Effect
|
|
In Range |
Buff |
- 2 - 25% Magical Attack Power Increase
- 2% Base Value + 2% per 400k Combat Power (Max at 4.8 million CP)
- 39s duration, 10s cooldown (Assuming KB1)
|
|
On Hit |
Debuff |
- 6.5 seconds Freeze when Awakened
- This skill is multi-hit and each projectile counts as a freeze, meaning bosses with a freeze limit can be messed up if used incorrectly. Positioning correctly can ensure only one snowball hits and counts as a single freeze.
- 12s cooldown (Assuming KB1)
|
}}
{{
Skill |
Condition |
Type |
Effect
|
File:SOA.png |
In Range |
Buff |
- 10% Action/Movement/Jump Speed Increase
- 10% Physical/Magical Attack Increase
- 39s duration, 10s cooldown (Assuming KB1)
|
File:DMRSkill2.png |
- 10% Mana Recovery
- 3s duration, 14s cooldown
|
File:AishaS10.png |
On Hit |
Debuff |
- -52% Attack Power
- -52% Movement/Action Speed
- 20s duration, 14s cooldown (Assuming KB2)
|
File:AishaS15.png |
- -30% Magical Defense
- 5s duration, 5s cooldown
- Does NOT overlap with Rune Master's Magic Chain debuff
|
File:SI Phantombreathing.png |
- -260 Elemental Resist
- 9s duration, 12s cooldown (Assuming KB2)
|
}}
{{
Skill |
Condition |
Type |
Effect
|
|
In Range |
Buff |
- 2 - 25% Physical Attack Power Increase
- 2% Base Value + 2% per 400k Combat Power (Max at 4.8 million CP)
- 39s duration, 10s cooldown (Assuming KB1)
|
|
- -0.7 Second Special Active Cooldown Reduction per pulse
|
|
On Staff Hit |
Debuff |
- -5% Physical Defense Decrease per stack when target is hit with a [Staff] Attack (Max 10 stacks)
- -50% Physical Defense Decrease at max stacks
- [Staff] attacks include commands and Special Actives that hit with the staff
- 5s duration, 2.5s reactivation cooldown
|
}}
{{
Skill |
Condition |
Type |
Effect
|
|
Innate |
Buff |
- If [Aer] gauge is maxed, give all allies 3% Attribute Activation Chance Increase
- If [Mater] gauge is maxed, give all allies 5% Ignore Physical/Magical Defense
- If [Merus] gauge is maxed, give all allies 5% All Speed Increase
- Maxing each gauge during the uptime will refresh the duration as it has no cooldown
- 15s duration
|
|
Under all 3 Arche Effects |
- +10% Physical/Magical Attack
- Consumable Item cooldown reduced to 15 seconds, 8s duration
- Refined always grants buff after cast during effect duration.
|
|
In Range |
- All Ally Max HP +15%
- All Ally Max MP +50
- 39s duration, 10s cooldown (Assuming KB1)
|
|
- 20% Damage Reduction inside the field
- 10s duration, 15s cooldown
|
|
- Prevent Lord Azoth from dying at 0 HP and summons [Apeiron's Realm] upon activation
- [Apeiron's Realm] heals all allies for 20% HP/MP per second
- 5s duration, 120s reactivation cooldown
|
|
- +20% Movement/Jump Speed inside the Mineral Field
- 5s duration, 21s cooldown
- Many Azoth's stack this skill for damage, meaning they most likely have the [Heavy] trait, increasing the cooldown to 25.2 seconds
|
|
On Pick-up |
- Azoth will throw a "random" colored flask which can be picked up by allies (prioritizing invite order and allies without a flask effect)
- White - +30% Size, +15% Critical Damage for 39 seconds
- Blue - -30% Size, +30 MP/s for 39 seconds
- Yellow - Super Armor for 26 seconds
- Purple - Confusion for 2.6 seconds
- Durations are assuming KB1, 8s cooldown
|
|
On Hit/Cast |
Buff/Debuff |
- -10% Physical/Magical Defense
- +10% Ally All Skill Damage
- Cleanses Ally Debuffs
- 32.5s duration, 8s cooldown (Assuming KB1)
|
|
On Hit |
Debuff |
- 10% Increased Damage to Enemies inflicted with [Poison] for all Allies with at least 2 Arche effects
|
}}
|